{"payload":{"feedbackUrl":"https://github.com/orgs/community/discussions/53140","repo":{"id":737193740,"defaultBranch":"main","name":"raycaster_c","ownerLogin":"boydpelley","currentUserCanPush":false,"isFork":false,"isEmpty":false,"createdAt":"2023-12-30T06:10:57.000Z","ownerAvatar":"https://avatars.githubusercontent.com/u/130109150?v=4","public":true,"private":false,"isOrgOwned":false},"refInfo":{"name":"","listCacheKey":"v0:1703916773.0","currentOid":""},"activityList":{"items":[{"before":"83e28a72a4c24e7b07315eb34f17f9a72b6031da","after":"c161dcd5fac6ddb2ae9882fd0d0897c44c9e47e0","ref":"refs/heads/main","pushedAt":"2024-01-06T21:00:48.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"boydpelley","name":"Boyd Pelley","path":"/boydpelley","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/130109150?s=80&v=4"},"commit":{"message":"Add extra files","shortMessageHtmlLink":"Add extra files"}},{"before":"066c7fd7e7640ea4e854d7525c2fce11b9e4fd51","after":"83e28a72a4c24e7b07315eb34f17f9a72b6031da","ref":"refs/heads/main","pushedAt":"2024-01-06T21:00:27.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"boydpelley","name":"Boyd Pelley","path":"/boydpelley","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/130109150?s=80&v=4"},"commit":{"message":"Update map ceiling","shortMessageHtmlLink":"Update map ceiling"}},{"before":"aab062fb779a98a849e14f760ab2c95d7b8f9f48","after":"066c7fd7e7640ea4e854d7525c2fce11b9e4fd51","ref":"refs/heads/main","pushedAt":"2024-01-06T20:41:41.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"boydpelley","name":"Boyd Pelley","path":"/boydpelley","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/130109150?s=80&v=4"},"commit":{"message":"Added frame cap of 60 fps; program still crashes when moving around, may have to return to previous commit.","shortMessageHtmlLink":"Added frame cap of 60 fps; program still crashes when moving around, …"}},{"before":"c219718bc2c5e3440f81d2d2abdae96ae5683f80","after":"aab062fb779a98a849e14f760ab2c95d7b8f9f48","ref":"refs/heads/main","pushedAt":"2024-01-06T20:28:34.000Z","pushType":"push","commitsCount":2,"pusher":{"login":"boydpelley","name":"Boyd Pelley","path":"/boydpelley","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/130109150?s=80&v=4"},"commit":{"message":"Added in code to adjust for frames per second; still moves player unbelievably slow so must figure out where it's slowing the movement down.","shortMessageHtmlLink":"Added in code to adjust for frames per second; still moves player unb…"}},{"before":"96909ece7049cdcab03ddc09027e81502403bb71","after":"c219718bc2c5e3440f81d2d2abdae96ae5683f80","ref":"refs/heads/main","pushedAt":"2024-01-06T01:13:33.000Z","pushType":"push","commitsCount":5,"pusher":{"login":"boydpelley","name":"Boyd Pelley","path":"/boydpelley","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/130109150?s=80&v=4"},"commit":{"message":"Just need to align the floor and ceiling correctly; it seems like it's off by 45 degrees. Will fix tomorrow","shortMessageHtmlLink":"Just need to align the floor and ceiling correctly; it seems like it'…"}},{"before":"afb6ee59d229d8b7574dcef41ccad6e24a6c0c23","after":"96909ece7049cdcab03ddc09027e81502403bb71","ref":"refs/heads/main","pushedAt":"2024-01-03T17:45:39.000Z","pushType":"push","commitsCount":2,"pusher":{"login":"boydpelley","name":"Boyd Pelley","path":"/boydpelley","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/130109150?s=80&v=4"},"commit":{"message":"Fix more clang-tidy errors.","shortMessageHtmlLink":"Fix more clang-tidy errors."}},{"before":"a9502d9f939571e134f593beeeb1cff0ac3fa05a","after":"afb6ee59d229d8b7574dcef41ccad6e24a6c0c23","ref":"refs/heads/main","pushedAt":"2024-01-03T05:07:03.000Z","pushType":"push","commitsCount":5,"pusher":{"login":"boydpelley","name":"Boyd Pelley","path":"/boydpelley","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/130109150?s=80&v=4"},"commit":{"message":"Got a ceiling to render as well! Will try to get textures working on the ceiling and floor but for now I'll keep it as is.","shortMessageHtmlLink":"Got a ceiling to render as well! Will try to get textures working on …"}},{"before":"4643b6f9cb570a67f61b833509faa8a52cf41eb6","after":"a9502d9f939571e134f593beeeb1cff0ac3fa05a","ref":"refs/heads/main","pushedAt":"2024-01-02T22:28:19.000Z","pushType":"push","commitsCount":5,"pusher":{"login":"boydpelley","name":"Boyd Pelley","path":"/boydpelley","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/130109150?s=80&v=4"},"commit":{"message":"Can render different textures by changing the indexes of the map!","shortMessageHtmlLink":"Can render different textures by changing the indexes of the map!"}},{"before":"3386c635b1a7b51f6afef25397b44f64df8c3ac9","after":"4643b6f9cb570a67f61b833509faa8a52cf41eb6","ref":"refs/heads/main","pushedAt":"2024-01-02T20:19:58.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"boydpelley","name":"Boyd Pelley","path":"/boydpelley","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/130109150?s=80&v=4"},"commit":{"message":"Fixed it! Was adding the offset so it wasnt going below a certain point.\nBasic Raycaster finished! To be added: Textures, different heights, etc!","shortMessageHtmlLink":"Fixed it! Was adding the offset so it wasnt going below a certain point."}},{"before":"0f25e41367c34fb83562675c4b3b41e4b0957c2f","after":"3386c635b1a7b51f6afef25397b44f64df8c3ac9","ref":"refs/heads/main","pushedAt":"2024-01-02T20:15:33.000Z","pushType":"push","commitsCount":2,"pusher":{"login":"boydpelley","name":"Boyd Pelley","path":"/boydpelley","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/130109150?s=80&v=4"},"commit":{"message":"Seems like there's an \"invisible\" barrier that isn't allowing anything to be rendered below it. I believe it has to do with the line height calculation.","shortMessageHtmlLink":"Seems like there's an \"invisible\" barrier that isn't allowing anythin…"}},{"before":"9bb34f0dfcd7d4954ba3eb892819cc7cb42b7b73","after":"0f25e41367c34fb83562675c4b3b41e4b0957c2f","ref":"refs/heads/main","pushedAt":"2024-01-02T20:01:07.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"boydpelley","name":"Boyd Pelley","path":"/boydpelley","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/130109150?s=80&v=4"},"commit":{"message":"Fixed the draw_rays_3D() function; now the rays will always appear in front of the player.","shortMessageHtmlLink":"Fixed the draw_rays_3D() function; now the rays will always appear in…"}},{"before":"622c3780d21bfd1f422655078c8a8d32f5487add","after":"9bb34f0dfcd7d4954ba3eb892819cc7cb42b7b73","ref":"refs/heads/main","pushedAt":"2024-01-02T19:47:54.000Z","pushType":"push","commitsCount":2,"pusher":{"login":"boydpelley","name":"Boyd Pelley","path":"/boydpelley","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/130109150?s=80&v=4"},"commit":{"message":"3D rendering complete! Still have to debug and will draw wall colours and such in the future, but as of right now it is mostly functional!","shortMessageHtmlLink":"3D rendering complete! Still have to debug and will draw wall colours…"}},{"before":"3e2469e2613804a80e23c1d296ba9464d6be6f24","after":"622c3780d21bfd1f422655078c8a8d32f5487add","ref":"refs/heads/main","pushedAt":"2024-01-02T19:16:30.000Z","pushType":"push","commitsCount":4,"pusher":{"login":"boydpelley","name":"Boyd Pelley","path":"/boydpelley","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/130109150?s=80&v=4"},"commit":{"message":"Got the raytracing to work on a 2d plane! Red line keeps going until it hits a white wall!","shortMessageHtmlLink":"Got the raytracing to work on a 2d plane! Red line keeps going until …"}},{"before":"5d557b1a75f986e01b5963c2020d6f0abfc73aa7","after":"3e2469e2613804a80e23c1d296ba9464d6be6f24","ref":"refs/heads/main","pushedAt":"2023-12-30T07:16:41.000Z","pushType":"push","commitsCount":2,"pusher":{"login":"boydpelley","name":"Boyd Pelley","path":"/boydpelley","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/130109150?s=80&v=4"},"commit":{"message":"Update code to reference video.","shortMessageHtmlLink":"Update code to reference video."}},{"before":"6344f72cd97e2507d2dcb6118eb4539810a1f312","after":"5d557b1a75f986e01b5963c2020d6f0abfc73aa7","ref":"refs/heads/main","pushedAt":"2023-12-30T06:51:13.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"boydpelley","name":"Boyd Pelley","path":"/boydpelley","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/130109150?s=80&v=4"},"commit":{"message":"Figured out smooth movement of \"player\".","shortMessageHtmlLink":"Figured out smooth movement of \"player\"."}},{"before":"89344a6a8860fd45a2f901b2bdf6ff3137342142","after":"6344f72cd97e2507d2dcb6118eb4539810a1f312","ref":"refs/heads/main","pushedAt":"2023-12-30T06:47:11.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"boydpelley","name":"Boyd Pelley","path":"/boydpelley","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/130109150?s=80&v=4"},"commit":{"message":"Can move around the map at a pixel size of 5. Will smooth it out shortly.","shortMessageHtmlLink":"Can move around the map at a pixel size of 5. Will smooth it out shor…"}},{"before":null,"after":"89344a6a8860fd45a2f901b2bdf6ff3137342142","ref":"refs/heads/main","pushedAt":"2023-12-30T06:12:53.000Z","pushType":"branch_creation","commitsCount":0,"pusher":{"login":"boydpelley","name":"Boyd Pelley","path":"/boydpelley","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/130109150?s=80&v=4"},"commit":{"message":"Add files to new repository","shortMessageHtmlLink":"Add files to new repository"}}],"hasNextPage":false,"hasPreviousPage":false,"activityType":"all","actor":null,"timePeriod":"all","sort":"DESC","perPage":30,"cursor":"djE6ks8AAAAD2VrGsQA","startCursor":null,"endCursor":null}},"title":"Activity · boydpelley/raycaster_c"}