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StageXL_GAF

The GAF runtime for the StageXL library.

Use the GAF converter to convert Adobe Flash animations to the GAF-format,
learn more about it here: http://gafmedia.com/

NOTE: as of version 0.3.0-dev, StageXL_GAF requires a Dart 2 SDK.

Best solution to improve your workflow

  • GAF greatly reduces the number of steps in game development workflow.
  • Play any Flash 2D animation (explosions, cutscenes, characters, etc).
  • No special pre-preparation needed to convert your Flash 2D animations.

High performance even on low-end hardware

  • High FPS by pre-rendering vector assets to texture atlases.
  • Minimized draw-calls by using StageXLs rendering API.
  • Built in support for HiDPI displays and textures.

##Examples

Skeleton (http://www.stagexl.org/show/gaf/skeleton/example.html)
Slot Machine (http://www.stagexl.org/show/gaf/slot_machine/example.html)
Ufo Monster (http://www.stagexl.org/show/gaf/ufo_monster/example.html)
Named Parts (http://www.stagexl.org/show/gaf/named_parts/example.html)
Sequences (http://www.stagexl.org/show/gaf/sequences/example.html)
Gun Swap (http://www.stagexl.org/show/gaf/gun_swap/example.html)
Fireman (http://www.stagexl.org/show/gaf/fireman/example.html)
Rocket (http://www.stagexl.org/show/gaf/rocket/example.html)
Sound (http://www.stagexl.org/show/gaf/sound/example.html)

##License

The GAF runtime for StageXL is based on the official AS3 runtime.
The source code was greatly refactored for best performance and simplicity.

https://github.com/CatalystApps/StarlingGAFPlayer

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The GAF runtime for the StageXL library.

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