Mac OS X
The easy way to setup Mac OS X to do libGDX game dev is to utilize homebrew
Homebrew requires xcode.
ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
If you need to install
git and clone the project, do that first:
brew install git mkdir ~/code && cd ~/code git clone firstname.lastname@example.org:bploeckelman/LudumDare32.git cd LudumDare32
Install Build requirements:
brew install caskroom/cask/brew-cask brew cask install java brew install android-sdk echo yes | android update sdk -a --filter "platform-tools,build-tools-20.0.0,android-20" --no-ui --force echo "sdk.dir=/usr/local/opt/android-sdk" > local.properties
Run the game!
The game should build and run the desktop version. If you don't have a java
IDE installed, you can easily download one (IntelliJ in this example)
brew cask install intellij-idea-ce
Eclipse and Netbeans are also available through
You will probably need to configure your
ANDROID_HOME in your IDE to be