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Change Log

Version 1.9.1 (September 21, 2016)

  • Fix key input issue on macOS Sierra.

Version 1.9 (July 19, 2016)

  • Classic: Use original fonts, original gun, original 64x64 enemies, no title or help screen.
  • Resizable window with pixel scaling.
  • Better 3D audio (panning, real-time volume changes).
  • Added stats (Hit accuracy, time, etc).
  • A few texture cleanups, improved exit texture.
  • Restore feature: Show fps.
  • Settings (from the console): Depth cueing, auto pixel scaling, audio volume.
  • New console font.
  • Many rendering/raycast fixes.
  • Console history (like bash).
  • Improved gun display when dead.
  • Create mipmaps at runtime.
  • Game over tweaks: Show stats on win, delay before “click to continue”, allow spacebar to continue.
  • Lower CPU usage, especially on Java 8.
  • Convert to gradle / Android Studio.
  • Code cleanup (Java 7, warnings, analyzer issues).
  • Code style cleanup (braces, etc).
  • Requires Java 7.

Version 1.8.1 (December 15, 2015)

  • Fixed audio crash on some Linux systems

Version 1.8 (June 6, 2013)

  • Made the jar executable
  • Hide default cursor

Version 1.7 (February 11, 2012)

  • Open source
  • Removed “show fps”
  • Removed mute option
  • Removed PulpCore. Lost features:
    • No pulpcore.js
    • No audio panning
    • No pack file
    • No Ogg Vorbis
    • Probably other things

Version 1.6.3 (April 15, 2009)

  • "Official" PulpCore 0.11.5 (displaymode fix for Java 1.4.2)

Version 1.6.2 (April 14, 2009)

  • Fixed cursor bug introduced in 1.6.1
  • Added depth cueing
  • Ported to "almost official" 0.11.5
  • Update JOrbis

Version 1.6.1 (Dec 15, 2008)

  • Made a pack file
  • Ported to PulpCore 0.11.5

Version 1.5.3 (Jan 19, 2008)

  • Fixed another mute/unmute bug
  • Fixed possible division by zero
  • Fixed broken Pulp logo

Version 1.5.2 (Jan 13, 2008)

  • Ported to PulpCore 0.10.10

Version 1.5.1 (Oct 21, 2007)

  • Ported to PulpCore 0.10.4 (pulpcore.js fix)

Version 1.5.0 (Oct 11, 2007)

  • Ported to PulpCore 0.10
  • Invisible cursor, larger crosshair
  • Red health font color if health <= 20
  • 3D sound: panning for doors, robot sounds, and generator
  • OGG support

Version 1.4.2 (May 24, 2007)

  • Ported to PulpCore 0.9
  • New pulpcore.js

Version 1.4.1 (May 22, 2007)

  • Hijack detection fix
  • Codebase fix for frames sites

Version 1.4 (May 20, 2007)

  • Ported to PulpCore 0.8

Version 1.3.2 (April 18, 2007)

  • Crosshair is always shown
  • Max of 100 ms elapsed per frame

Version 1.3.1 (March 27, 2007)

  • Update to PulpCore 0.7.0
  • New Help/About scene
  • "New Game" confirm
  • Change behavior of "show status", and changed the key to ESCAPE
  • First release on pulpgames.net.

Version 1.3

  • Changed the palette gamma (modern monitors are a lot more brighter)
  • Anti-aliased gun and message text
  • Fixed robot "float" problem
  • Higher resolution robots (128x128 instead of 64x64)
  • Faster door open time
  • Click to fire / New mouse aiming.
    • Weapons hurt robots less
    • Robots have a 33% chance to fire immediately after getting hurt
    • If an enemy is about to fire, and it gets hurt, there is only a 50% chance of the firing to be interrupted (previously it was 100%)
  • Mute button only shown if the sound system is available
  • Sound preference is saved between sessions
  • Start screen has a "continue" option if there is a saved level.
  • Converted to PulpCore architecture
  • Handlers used instead of new Threads

Version 1.2 (October 6, 2006)

  • Changed view size to 550x400
  • Game now appears smoother at higher frame rates.
  • New crosshair appearance.
  • New gun appearance.
  • New "Window"/fence appearance.
  • Blast is shown if the player's laser hits a wall. This helps players aim.
  • Gun bobbing while running.
  • Door-side texture.
  • Actions are performed automatically - doors open when you are near them, wall switches activate when you bump against them.
  • Fire weapon action is now binded to the spacebar.
  • Doors open faster and allow the player to move through them and fire though them when they are 3/4 open.
  • Controls are smoother (slower turn velocity), which helps players aim.
  • Updated laser-fire sound.
  • A sound is now heard when the player has no ammo.
  • Fixed aiming issues.
  • Rearranged the levels to push harder levels to later in the game.
  • New in-game console (no longer a popup window).
  • In-game Mute button.
  • In-game help.
  • New startup screen.
  • New splash screen.
  • Better sound engine for Java 1.3+.
  • Robust downloading, with retry on failure.

Version 1.1.7 (October 19, 2004)

  • Java 1.4 and Java 5: Allowed Tab key
  • Java 5: Fixed sound problem.
  • Java 5: Uses High-resolution timer for smoother graphics and gameplay.

Version 1.1.6 (May 1, 2002)

  • Fixed a bug introduced in the last version: gameplay is jerky in on some machines.

Version 1.1.5 (April 19, 2002)

  • Allowed "translate.google.com" as a doc host
  • Fixed sounds and performance problems on java 1.4.0
  • Fixed hang-bug that appeared most noticeably on level 3.
  • Capped the frame rate to 60fps.

Version 1.1.4 (August 9, 1999)

  • Added security features. (The code must be on a particular host and the html document must be on a particular host)

Version 1.1.3 (June 6, 1999)

  • Changed the game controls based on user feedback.
  • Fixed yet another DoorHandler bug for people with fast Internet access (like a cable modem). The DoorHandler code kinda assumed it took a second or two to load a level, but that wasn't always the case, and it ended up hogging the processor.
  • Added a "Load Sounds" checkbox at the beginning, so you can choose whether you want to load the sounds on startup.
  • When you get hit, the border of the game will flash. This is very useful if you play the game without sound.
  • If the game loses input focus (like if you click on another part of the page), the a message will pop up telling you to click on the game.
  • Made the game controls list a little more comprehensive.

Version 1.1.2 (October 26, 1998)

  • Hold tab to see stats
  • Added strafing
  • Fixed problem with DoorHandler/MovableWallHandler if starting Java threads on your system is slow.
  • All the class files are now stored in a compressed JAR, so it's faster to download.

Version 1.1.1 (July 31, 1998)

  • Smoother framerate
  • Fixed bug when pressing reload/refresh in the browser
  • Warning for users with Java 1.0
  • Fixed framerate calculation

Version 1.1 (March 22, 1998)

  • Fixed MovableWallHandler bug which was the same as the DoorHandler bug.
  • Fixed several aiming bugs. You can now kill an enemy with 2-4 shots, depending on how good your aim is.
  • Keys now appear on the screen when you get them.
  • Press 'x' to show the aiming crosshair.
  • Created the Scared console. Cheat codes, anyone?
  • Redid and/or touched up a few of the images.
  • Added new item: Nuclear Health (appears on levels 3 and 5)
  • Made a better death sequence. Before, the game froze when you died. Now, you fall to the ground and cannot move, but you can turn your head to see who killed you.
  • Fixed bug with the secret walls (movable walls) that put the texture of the secret wall on the floor when it moved.
  • Added three more levels and touched up the existing three levels. Also, I rearranged the order of the levels. Level 3 is now Level 5.

Version 1.0.1 (March 10, 1998)

  • Fixed DoorHandler bug appearing on some Windows NT systems.

Version 1.0 (March 1, 1998)

  • Initial Release