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#include "common.h"
// Struct to pass to a client thread
struct client_request {
unsigned int cores; // Which cores this client is running on
const struct settings *settings;
struct client_request_details *details;
// One of these for each destination this client thread connects to
struct client_request_details {
// The address to connect to
struct sockaddr_storage addr;
socklen_t addr_len;
unsigned int n; // The number of connection to create
struct client_request_details *next;
void *client_thread(void *data);
int prepare_clients(const struct settings * settings, void * data);
int create_clients(const struct settings * settings, void * data);
void stop_all_clients(int threaded_model);
void cleanup_clients();
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