Various prototypes for 2D platformers, including:
Fast-paced 2D platformer focused on momentum and simple controls (just one action button!).
Built in Godot using GDScript.
- ARROW KEYS to MOVE
- Hold SPACE while grounded to CROUCH
- Hold SPACE while grounded and MOVING to SLIDE
- While CROUCHING/SLIDING, let go of SPACE to JUMP
- Hold SPACE while airborne to drop down
Download and run the Windows and/or Linux binaries, fishdrop.exe and fishdrop.x86_64 respectively.
Even faster-paced 2D platformer, this time with a horizontal DASH.
Built in Unity using C#.
- WASD to MOVE
- Press J while grounded to JUMP
- Press J while in air to DOUBLE JUMP
- Press K to DASH (vertical momentum is conserved after DASH)
- Hold direction into wall to WALL SLIDE
- Press J while WALL SLIDING to WALL JUMP (gives horizontal momentum away from wall)
Download and run the Mac binary dash_counter.app.
Probably also possible to open the project in the Unity Editor and build from there.

