demo game to drive 3D engine creation: rescue your pet space fox!
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# Demo game for 3D game engine has our basic workflow. is where we're tracking user 

We've decided to use the gitflow branching conventions: feature branches for
individual features, the "develop" branch for integrating feature branches
together, and the "master" branch for tagged, production releases.

We expect to have live instances of both the develop and master branches
for playing up before too long.