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Move all Message classes (except Output) to Messages namespace

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bobbymcr committed Dec 15, 2018
1 parent cb65670 commit 908cfef122c08273274b215dc948a15c77a88998
@@ -6,6 +6,7 @@ namespace Adventure
{
using System;
using System.Threading;
using Adventure.Messages;

public sealed class InputLoop : IDisposable
{
@@ -5,6 +5,7 @@
namespace Adventure
{
using System;
using Adventure.Messages;

public sealed class Inventory : IDisposable
{
@@ -7,6 +7,7 @@ namespace Adventure
using System;
using System.Collections.Generic;
using System.Linq;
using Adventure.Messages;

public sealed class Items
{
@@ -2,7 +2,7 @@
// Copyright (c) Brian Rogers. All rights reserved.
// </copyright>

namespace Adventure
namespace Adventure.Messages
{
public sealed class DropItemMessage
{
@@ -2,7 +2,7 @@
// Copyright (c) Brian Rogers. All rights reserved.
// </copyright>

namespace Adventure
namespace Adventure.Messages
{
public sealed class GoMessage
{
@@ -2,7 +2,7 @@
// Copyright (c) Brian Rogers. All rights reserved.
// </copyright>

namespace Adventure
namespace Adventure.Messages
{
public sealed class InputEndedMessage
{
@@ -2,7 +2,7 @@
// Copyright (c) Brian Rogers. All rights reserved.
// </copyright>

namespace Adventure
namespace Adventure.Messages
{
public sealed class InputReceivedMessage
{
@@ -2,7 +2,7 @@
// Copyright (c) Brian Rogers. All rights reserved.
// </copyright>

namespace Adventure
namespace Adventure.Messages
{
public sealed class InputRequestedMessage
{
@@ -2,7 +2,7 @@
// Copyright (c) Brian Rogers. All rights reserved.
// </copyright>

namespace Adventure
namespace Adventure.Messages
{
public sealed class LookItemMessage
{
@@ -2,7 +2,7 @@
// Copyright (c) Brian Rogers. All rights reserved.
// </copyright>

namespace Adventure
namespace Adventure.Messages
{
public sealed class SentenceMessage
{
@@ -2,7 +2,7 @@
// Copyright (c) Brian Rogers. All rights reserved.
// </copyright>

namespace Adventure
namespace Adventure.Messages
{
public sealed class ShowInventoryMessage
{
@@ -2,7 +2,7 @@
// Copyright (c) Brian Rogers. All rights reserved.
// </copyright>

namespace Adventure
namespace Adventure.Messages
{
public sealed class TakeItemMessage
{
@@ -6,6 +6,7 @@ namespace Adventure
{
using System;
using System.Threading;
using Adventure.Messages;

public sealed class QuitHandler : IDisposable
{
@@ -6,6 +6,7 @@ namespace Adventure
{
using System;
using System.Collections.Generic;
using Adventure.Messages;

public abstract class Room
{
@@ -6,6 +6,7 @@ namespace Adventure
{
using System;
using System.Collections.Generic;
using Adventure.Messages;

public sealed class RoomMap : IDisposable
{
@@ -5,6 +5,7 @@
namespace Adventure
{
using System;
using Adventure.Messages;

public sealed class SentenceParser : IDisposable
{
@@ -6,6 +6,7 @@ namespace Adventure
{
using System;
using System.IO;
using Adventure.Messages;

public sealed class TextConsole : IDisposable
{
@@ -6,6 +6,7 @@ namespace Adventure.Test
{
using System;
using System.Threading;
using Adventure.Messages;
using FluentAssertions;
using Xunit;

@@ -6,6 +6,7 @@ namespace Adventure.Test
{
using System;
using System.Collections.Generic;
using Adventure.Messages;
using FluentAssertions;
using Xunit;

@@ -6,6 +6,7 @@ namespace Adventure.Test
{
using System;
using System.Collections.Generic;
using Adventure.Messages;
using FluentAssertions;
using Xunit;

@@ -5,6 +5,7 @@
namespace Adventure.Test
{
using System;
using Adventure.Messages;
using FluentAssertions;
using Xunit;

@@ -6,6 +6,7 @@ namespace Adventure.Test
{
using System;
using System.Collections.Generic;
using Adventure.Messages;
using FluentAssertions;
using Xunit;

@@ -6,6 +6,7 @@ namespace Adventure.Test
{
using System;
using System.Collections.Generic;
using Adventure.Messages;
using FluentAssertions;
using Xunit;

@@ -6,6 +6,7 @@ namespace Adventure.Test
{
using System;
using System.Collections.Generic;
using Adventure.Messages;
using FluentAssertions;
using Xunit;

@@ -8,6 +8,7 @@ namespace Adventure.Test
using System.Collections.Generic;
using System.IO;
using System.Text;
using Adventure.Messages;
using FluentAssertions;
using Xunit;

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