Permalink
Commits on Dec 2, 2016
  1. Merge pull request #135 from mariomka/develop

    Fix divide-by-zero bug in chroma effect at some Android devices
    committed on GitHub Dec 2, 2016
Commits on Aug 26, 2016
Commits on Aug 22, 2016
Commits on Aug 19, 2016
Commits on Aug 18, 2016
Commits on Aug 16, 2016
Commits on Jul 2, 2016
  1. Merge pull request #125 from mtraeger/fixUserMedaExample

    Fix Firefox compatibility in index.html example
    committed on GitHub Jul 2, 2016
Commits on Jun 27, 2016
Commits on Nov 24, 2015
  1. Merge pull request #112 from drewp/linear-transfer-example

    Fix linear transfer example
    committed Nov 24, 2015
  2. Merge pull request #111 from drewp/develop

    colorcube takes 'size' param to accept varying size LUT maps
    committed Nov 24, 2015
Commits on Nov 23, 2015
Commits on Oct 29, 2015
Commits on Sep 5, 2015
  1. Time parameters passed through a modulo operation. Noise functions do…

    …n't like very large numbers provided by Date.now(). (#90)
    committed Sep 5, 2015
Commits on Sep 4, 2015
  1. Refactor color validator function

    - only allocate regexes once
    - get color name values from canvas instead of CSS; upcoming versions of Chrome no longer report color values in computed style
    - tighten up variable declarations
    - failed validation reverts to default value
    committed Sep 4, 2015
Commits on Sep 3, 2015
  1. Blur shaders use fewer varyings

    Before, we had a special case for browsers/GPUs that did not support 10 varyings.
    New shaders squeeze everything into less than 8. WebGL spec guarantees support for
    at least 8 varyings, so these should work everywhere without the need for a special
    case. This will hopefully be faster on low-end GPUs and maybe avoid varying packing
    bugs in some GPU drivers.
    committed Sep 3, 2015
Commits on Aug 26, 2015
  1. More verbose shader linking errors

    - spelled "initialize" correctly. Speak American.
    - Shader linking errors include the name of the shader to make bug reporting easier
    committed Aug 26, 2015
Commits on Jul 1, 2015
  1. Add startColor input to Accumulator effect (#23)

    See note at: #23 (comment)
    
    The accumulator node will be cleared to startColor when it's initialized or resized so that adjustment layers have something to draw on top of. Eliminates the need to start with a color generator node that is then removed.
    committed Jul 1, 2015
Commits on Jun 28, 2015
  1. Merge pull request #96 from brianchirls/lut

    Added Color Look-Up Table effect, with example
    committed Jun 28, 2015
Commits on Jun 26, 2015
Commits on Jun 25, 2015
  1. Fixed some lint errors

    committed Jun 25, 2015
Commits on Jun 16, 2015