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Branch: spectral_log
Commits on Aug 15, 2019
  1. new spectral curves. more colorful mixes

    briend committed Aug 15, 2019
Commits on Aug 10, 2019
  1. opacity control 10% increments

    briend committed Aug 10, 2019
  2. update bumpmap a bit

    briend committed Aug 1, 2019
  3. bump map- directional light

    briend committed Jul 28, 2019
    remove alpha from mix
    seems to make more sense now
  4. more fixes

    briend committed Jul 20, 2019
  5. disable background removal on merge_down

    briend committed Jul 13, 2019
    fix some modes
  6. pigment hue shifters more natural

    briend committed Jul 9, 2019
    blend with adjacent colors, become muted
  7. fill re-enabled. yay!!

    briend committed Jul 9, 2019
  8. Darken mode works

    briend committed Jul 7, 2019
    works w/ bump mapping
  9. Plus/Lighten mode kind of working

    briend committed Jul 6, 2019
    Too bad needs to flip/flop a lot
  10. Dest/Atop modes working now

    briend committed Jul 5, 2019
    handles bumpmapping rationally as well
  11. bump map fixes

    briend committed Jul 5, 2019
    fix for bump map mode
    don't apply bm to bm modes
    bumpmapdst doesn't work
    
    should maybe hide these modes and only
    use them internally for layer style
  12. change bumpmap to divide by lambert

    briend committed Jul 4, 2019
    otherwise it brighten edges instead of darkens
  13. bumpmap changes, strokemap fixed

    briend committed Jul 4, 2019
    strokemap works but need to fix overlay flash
  14. turned bumpmapping back on. might need tweaking

    briend committed Jul 3, 2019
    since in log now
  15. blitting and saving fixed

    briend committed Jul 3, 2019
  16. Normal/Pigment mode looking pretty darn good.

    briend committed Jul 2, 2019
    need to clean up a lot and start working on other blend modes
  17. added log and exp... getting close!

    briend committed Jul 1, 2019
    This is only using RGB, and without any epsilon to avoid log(0).
    brush color is logged and sent to libmypaint
  18. checkpoint. float32 + NUMCHANS >4 is working.

    briend committed Jul 1, 2019
    everything should be looping over NUMCHANS.  Only the output to 8bit
    is hard coded to use 3 channels for the moment
  19. NUM_CHANs progress

    briend committed Jun 29, 2019
  20. remove print

    briend committed Jun 28, 2019
  21. disable fill for now

    briend committed Jun 28, 2019
  22. float32 progress

    briend committed Jun 27, 2019
  23. fix flood_fill for straight

    briend committed Jun 25, 2019
  24. appveyor

    briend committed Jun 18, 2019
  25. undo mipmap sillyness

    briend committed Jun 11, 2019
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