Skip to content

brihernandez/AceArcadeMissiles

master
Switch branches/tags

Name already in use

A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Are you sure you want to create this branch?
Code

Latest commit

 

Git stats

Files

Permalink
Failed to load latest commit information.
Type
Name
Latest commit message
Commit time
 
 
 
 
 
 
 
 
 
 

Ace Arcade Missiles

Arcade style missile code, effect, and sound pack. Built with Unity 5.6.

gif gif gif

Download

Both the playable demo and standalone package can be found on the Releases page

Features

Ace Arcade Missiles is a complete code and effects package for creating arcade style missiles.

  • Detailed documentation for reference
  • Two kinds of guidance: Pure pursuit and Lead
  • Support for both Update and FixedUpdate based projects
  • Many tweakable missile parameters such as seeker cone, motor acceleration, and turn rate
  • Missiles can be set with a delayed activation to allow dropping before firing
  • Effects manager that handles both ribbon trails and particle system trails, as well as explosions
  • Spawned effects (trails and explosions) automatically clean themselves up
  • Audio is handled automatically when assigned an audio clip with adjustable parameters
  • Two types of missile launchers: Pod and Hardpoint
  • Hardpoints can carry missiles externally, while pods launch from user defined tubes with reloadable magazines
  • Pack includes example effects for particle and ribbon trails, basic sound effects, and explosions

Manual

screenshot

The full manual can be found here or in the AceArcadeMissiles/Documentation/ folder of the downloaded package.

About

Arcade style missile code, effect, and sound pack.

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages