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Ace Arcade Missiles

Arcade style missile code, effect, and sound pack. Built with Unity 5.6.

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Download

Both the playable demo and standalone package can be found on the Releases page

Features

Ace Arcade Missiles is a complete code and effects package for creating arcade style missiles.

  • Detailed documentation for reference
  • Two kinds of guidance: Pure pursuit and Lead
  • Support for both Update and FixedUpdate based projects
  • Many tweakable missile parameters such as seeker cone, motor acceleration, and turn rate
  • Missiles can be set with a delayed activation to allow dropping before firing
  • Effects manager that handles both ribbon trails and particle system trails, as well as explosions
  • Spawned effects (trails and explosions) automatically clean themselves up
  • Audio is handled automatically when assigned an audio clip with adjustable parameters
  • Two types of missile launchers: Pod and Hardpoint
  • Hardpoints can carry missiles externally, while pods launch from user defined tubes with reloadable magazines
  • Pack includes example effects for particle and ribbon trails, basic sound effects, and explosions

Manual

screenshot

The full manual can be found here or in the AceArcadeMissiles/Documentation/ folder of the downloaded package.