- Updated to Unity v5.6.7f1 - Renamed `GetLiftAtAaoa` to `GetLiftAtAOA` to fix typo - Renamed `GetDragAtAaoa` to `GetDragAtAOA` to fix typo - Debug ray for lift direction shows correct direction - Added `#if UNITY_EDITOR` check to prevent Editor-only code from causing issues in a built game - Control surfaces can have asymmetric deflection limits (e.g. max 30, min 10) - Control surface deflecton can be limited with speed by using `maxTorque` - Made `TargetDeflection` property a simple public variable `targetDeflection` - FighterJet prefab has increased thrust - FighterJet prefab control surfaces demonstrate the new `maxTorque` on ControlSurfaces
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