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  1. real-time-pbr real-time-pbr Public

    This is a physically based real-time renderer made for learning purposes.

    C++ 88 5

  2. client-server-webrtc-example client-server-webrtc-example Public

    An example for using WebRTC to communicate between a JavaScript client and a C++ server.

    C++ 272 86

  3. 3d-engine-rust 3d-engine-rust Public

    A 3D game engine written in Rust.

    Rust 12 2

  4. liang-renderer liang-renderer Public

    A toy physically based ray tracer modeled after pbrt.

    C++

  5. eo-converter eo-converter Public

    This is a utility for my physically based real-time renderer that converts models stored in .obj/.fbx files to a custom .eo format that is optimized for loading into the engine.

    C++ 2 1

  6. jhuacm-minecraft-bot jhuacm-minecraft-bot Public

    A minecraft bot for use on the JHU ACM server found at london.acm.jhu.edu or blocks.acm.jhu.edu on the default server port.

    Python 2