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This is a physically based real-time renderer made for learning purposes.
A 3D game engine written in Rust.
A toy physically based ray tracer modeled after pbrt.
This is a utility for my physically based real-time renderer that converts models stored in .obj/.fbx files to a custom .eo format that is optimized for loading into the engine.
A minecraft bot for use on the JHU ACM server found at london.acm.jhu.edu or blocks.acm.jhu.edu on the default server port.
33 contributions in the last year
brkho has no activity yet for this period.
in private repositories
Nov 26 – Nov 28
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