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This is a physically based real-time renderer made for learning purposes.
A 3D game engine written in Rust.
A toy physically based ray tracer modeled after pbrt.
This is a utility for my physically based real-time renderer that converts models stored in .obj/.fbx files to a custom .eo format that is optimized for loading into the engine.
A minecraft bot for use on the JHU ACM server found at london.acm.jhu.edu or blocks.acm.jhu.edu on the default server port.
in the last year
in private repositories
Aug 2 – Aug 3
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