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Pinned repositories

  1. real-time-pbr

    This is a physically based real-time renderer made for learning purposes.

    C++ 55 1

  2. client-server-webrtc-example

    An example for using WebRTC to communicate between a JavaScript client and a C++ server.

    C++ 61 15

  3. 3d-engine-rust

    A 3D game engine written in Rust.

    Rust 6

  4. liang-renderer

    A toy physically based ray tracer modeled after pbrt.


  5. eo-converter

    This is a utility for my physically based real-time renderer that converts models stored in .obj/.fbx files to a custom .eo format that is optimized for loading into the engine.


  6. jhuacm-minecraft-bot

    A minecraft bot for use on the JHU ACM server found at or on the default server port.

    Python 1

53 contributions in the last year

Aug Sep Oct Nov Dec Jan Feb Mar Apr May Jun Jul Aug Mon Wed Fri

Contribution activity

August 2018

2 contributions in private repositories Aug 2 – Aug 3

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