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  • Arctic Code Vault Contributor

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  1. This is a physically based real-time renderer made for learning purposes.

    C++ 69 2

  2. An example for using WebRTC to communicate between a JavaScript client and a C++ server.

    C++ 151 54

  3. A 3D game engine written in Rust.

    Rust 9 1

  4. A toy physically based ray tracer modeled after pbrt.

    C++

  5. This is a utility for my physically based real-time renderer that converts models stored in .obj/.fbx files to a custom .eo format that is optimized for loading into the engine.

    C++ 1

  6. A minecraft bot for use on the JHU ACM server found at london.acm.jhu.edu or blocks.acm.jhu.edu on the default server port.

    Python 2

198 contributions in the last year

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Contribution activity

October 2020

36 contributions in private repositories Oct 3 – Oct 18

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