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Commits on Jun 23, 2014
  1. Eagle files moved to eagle project

    Nephirus committed Jun 23, 2014
Commits on Dec 30, 2013
  1. equalizer: Fix high CPU usage by waiting a tiny bit in case of no dat…

    …a fetched from soundcard
    pasky committed Dec 30, 2013
  2. equalizer: MIN_FREQ 30 -> 50

    pasky committed Dec 30, 2013
  3. rainbow2d: Simplify

    pasky committed Dec 30, 2013
Commits on Jan 14, 2013
  1. Merge branch 'v2.2'

    Nephirus committed Jan 14, 2013
  2. board v2.2 partlist

    Nephirus committed Jan 14, 2013
  3. board v2.1 partlist

    Nephirus committed Jan 14, 2013
Commits on Dec 23, 2012
Commits on Dec 22, 2012
  1. Update host_python/equalizer.py

    fix range of autocorrelation
    pborky committed Dec 22, 2012
  2. host_python/cellular.py: +x

    Ledbar Ledbar committed Dec 22, 2012
  3. Merge blinkenlight:ledbar

    pasky committed Dec 22, 2012
  4. Update host_python/equalizer.py

    pborky committed Dec 22, 2012
  5. nicer equalizer!!

    pborky committed Dec 22, 2012
Commits on Dec 10, 2012
  1. Implemented a 2d soothing rainbow

    Ledbar Ledbar committed Dec 10, 2012
Commits on Dec 7, 2012
  1. Added a program for outputting the CZK exchange rates onto a 5x4 matrix

    Signed-off-by: Cestmir Houska <czestmyr@gmail.com>
    czestmyr committed Dec 7, 2012
Commits on Nov 30, 2012
  1. Don't display stderr, path fix

    mrkva committed Nov 30, 2012
  2. Code reformatting and simple TUI

    mrkva committed Nov 30, 2012
Commits on Nov 29, 2012
  1. Basic multiplexing (use equalizer.py when music is playing, rainbow.p…

    …y otherwise)
    mrkva committed Nov 29, 2012
Commits on Nov 21, 2012
  1. gerber files

    Nephirus committed Nov 21, 2012
  2. silkscreen update

    Nephirus committed Nov 21, 2012
Commits on Nov 16, 2012
Commits on Oct 30, 2012
  1. cellular.py: impleement a individual color mode. Default setting

    is pretty vivid and good to go.
    Sanqui committed Oct 30, 2012
Commits on Oct 17, 2012
Commits on Sep 14, 2012
  1. equalizer: Shorten CHUNK_SIZE, partially compensate with HISTORY_SIZE

    CHUNK_SIZE will make the FFT buckets bigger, causing better space usage
    by pixels; it will also reduce latency. with original HISTORY_SIZE,
    there is too much flicker.
    pasky committed Sep 14, 2012
  2. equalizer: MIN_FREQ 50 -> 30

    pasky committed Sep 14, 2012