MySQL Async Library for FiveM
This library intends to provide function to connect to a MySQL library in a Sync and Async Way.
Disclaimer
This mod does not replace EssentialMode, it offers instead a new way of connecting to MySQL, but it will never contain any gameplay logic. It will remain a simple wrapper around MySQL functions.
All feedback is appreciated in order to deliver a stable release.
Installation
Install the content of this repository in the resources/mysql-async folder. Name of the folder matters,
do not use a different name (otherwise you must have knowledge on how this works and make the appropriate changes)
Once installed, you will need to add this line of code in the resource file of each mod needing a MySQL client:
server_script '@mysql-async/lib/MySQL.lua'
Configuration
Add this convar to your server configuration and change the values according to your MySQL installation:
set mysql_connection_string "server=127.0.0.1;database=gta5_gamemode_essential;userid=myusername;password=1202"
Usage
Waiting for MySQL to be ready
You need to encapsulate your code into MySQL.ready to be sure that the mod will be available and initialized
before your first request.
MySQL.ready(function ()
print(MySQL.Sync.fetchScalar('SELECT @parameters', {
['@parameters'] = 'string'
}))
end)Sync
Sync functions can block the main thread, always prefer the Async version if possible, there is very rare use case for you to use this.
MySQL.Sync.execute(string query, array params) : int
Execute a mysql query which should not send any result (like a Insert / Delete / Update), and will return the number of affected rows.
MySQL.Sync.execute("UPDATE player SET name=@name WHERE id=@id", {['@id'] = 10, ['@name'] = 'foo'})MySQL.Sync.fetchAll(string query, array params) : object[]
Fetch results from MySQL and returns them in the form of an Array of Objects:
local players = MySQL.Sync.fetchAll('SELECT id, name FROM player')
print(players[1].id)MySQL.Sync.fetchScalar(string query, array params) : mixed
Fetch the first field of the first row in a query:
local countPlayer = MySQL.Sync.fetchScalar("SELECT COUNT(1) FROM players")Async
MySQL.Async.execute(string query, array params, function callback)
Works like MySQL.Sync.execute but will return immediatly instead of waiting for the execution of the query.
To exploit the result of an async method you must use a callback function:
MySQL.Async.execute('SELECT SLEEP(10)', {}, function(rowsChanged)
print(rowsChanged)
end)MySQL.Async.fetchAll(string query, array params, function callback)
Works like MySQL.Sync.fetchAll and provide callback like the MySQL.Async.execute method:
MySQL.Async.fetchAll('SELECT * FROM player', {}, function(players)
print(players[1].name)
end)MySQL.Async.fetchScalar(string query, array params, function callback)
Same as before for the fetchScalar method.
MySQL.Async.fetchScalar("SELECT COUNT(1) FROM players", function(countPlayer)
print(countPlayer)
endFeatures
- Async / Sync
- It uses the https://github.com/mysql-net/MySqlConnector library instead of the official Connector to support real async behavior
- Create and close a connection for each query, the underlying library use a connection pool so only the mysql auth is done each time, old tcp connections are keeped in memory for performance reasons
Credits
Some parts of this library, and also my understanding were directly inspired by "Essential Mode", thanks to them to have begin to work on this, which allows guy like me to not start from scratch every time...