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My first multi-player shooter(it is sorta messed up, half done, etc), but I am getting there
Branch: networked
Pull request Compare This branch is even with Lalaland:networked.

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OldModels
client
models
network
server
utils
.gitignore
CMakeLists.txt
readme

readme

TO DO

INPUT
Have input from client do something.
Have a fallback incase input packet lost.
Buffer input on server side.

MULTIPLAYER
Make players have a multiplayer model.
Send update packets on stuff that moved.
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