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Commits on Nov 26, 2010
  1. starting on a test for BasicGameObject

    ippa committed Nov 26, 2010
Commits on Nov 25, 2010
  1. moar tests

    ippa committed Nov 25, 2010
Commits on Nov 21, 2010
  1. readme updates/fixes

    ippa committed Nov 21, 2010
Commits on Nov 20, 2010
  1. document Font[] in readme

    ippa committed Nov 20, 2010
  2. added 'Projects using chingu' in README. Examples rock when learning …

    …a new framework.
    ippa committed Nov 20, 2010
Commits on Nov 19, 2010
  1. readme updates and fixes

    ippa committed Nov 19, 2010
  2. start a game state manager test suite

    ippa committed Nov 19, 2010
  3. cleanup

    ippa committed Nov 19, 2010
Commits on Nov 17, 2010
  1. release rc2

    ippa committed Nov 17, 2010
  2. remove a test

    ippa committed Nov 17, 2010
  3. Added font caching and allowed windows to be created after being clos…

    …ed (before, the cached assets would be attached to the old window and no longer work, so now they are cleared on Window#close so the new window is completely fresh).
    Spooner committed Nov 17, 2010
  4. Renamed input code example to tool_1_input_codes, since it doesn't re…

    …ally demonstrate any Chingu functionality, but is a useful tool in its own right.
    Spooner committed Nov 17, 2010
  5. started on a Parallax-test

    ippa committed Nov 17, 2010
  6. bump to rc2

    ippa committed Nov 17, 2010
  7. remove beta from rspec

    ippa committed Nov 17, 2010
  8. add #filename and a missing require

    ippa committed Nov 17, 2010
  9. hello new trait-based GameObject

    ippa committed Nov 17, 2010
  10. move old monolithic GameObject into ClassicGameObject, make room for …

    …the new sprite-trait based GameObject
    ippa committed Nov 17, 2010
  11. GameObject#filename now clears out any namespace before generating a …

    …filename from classname
    ippa committed Nov 17, 2010
  12. more tests for GameObject

    ippa committed Nov 17, 2010