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planned features:
add network manager stub
highscore upload system (use from chingu)
change update system to
on_update do |time|
# do stuff?
update physical objects to use chipmunk_object.rb
make complex Phyiscal behaviors
- made up by a group of bodies pinned together
- easy joints
physical objects should have bodies and shapes body/shape should be shorthand for bodies.first/shapes.first
- solidify rdocs (including tutorial)
create a DynamicPhysicalActor that can be built from external verts
add nice actor debugging
add Extra; actor with a short time to live (TTL); useful for special effects (maybe as a behavior)
static deployment bundles (crate, love-clone; custom C project)
possible features:
state machine
rule based
optional GUI via rubygoo
gamebox server (content server?)
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