A raytracing proof-of-concept in Rust
- Rust-0.6 (incoming)
$ rustc rustray.rc
It's usually worth compiling with '--opt-level 3'.
Now raytracing parameters are hard-coded in
just edit it and re-compile
This might take some time even on the strong machine, so consider choosing more simple model or adjust quality settings.
$ wget http://groups.csail.mit.edu/graphics/classes/6.837/F03/models/cow-nonormals.obj $ ./rustray cow-nonormals.obj Reading "cow-nonormals.obj"... Reading model file...Building kd-tree... Done. Loaded model. Verts: 4583, Tris: 25811 KD-tree depth: 14, #nodes: 3341 Tracing rays... using 4 tasks ... Done! Writing "./oput.ppm"...Done! Total time: 16.149s, of which tracing: 11.161