MiraiBot 3.2.0

@brussell98 brussell98 released this Dec 4, 2016 · 24 commits to master since this release

The final version of Mirai before becoming an npm module.


BrussellBot v2

@brussell98 brussell98 released this Mar 23, 2016 · 99 commits to master since this release

I've finally made the public branch obsolete, meaning that anyone can run from the master branch and it will be fine. This also makes releases sort of pointless now so this might be the last one.

There are so many there's no point in even listing them.


BrussellBot v1.4.0 Public Edition

@brussell98 brussell98 released this Mar 4, 2016


  • Removed VS Code stuff
  • Made command counters global
  • Fetch offline users
  • Improve cleverbot and mention catcher so it doesn't repeat
  • Show mod commands in blue
  • Don't try to delete PMs
  • Update event listeners
  • Remove @ s from messages
  • Removed shouldCarbonAnnounce variable
  • Add timeTaken to eval and ping
  • Use startsWith() to detect eval
  • Updated games.json
  • Updated correctUsage()
  • Renamed msgArray to toSend
  • Added ]id and ]beep
  • Changed default prefixes
  • Updated about command
  • Doesn't always say invited by carbon when through PM
  • Don't allow "." in dice because crash
  • Removed ]letsplay
  • Lots of updates to ]info
  • findUser()
  • Member undefined checks
  • Don't allow unicode in anime/manga
  • Updated ]osu
  • Moved api keys to consts
  • Swap wind speeds to match
  • Fix wrongly placed returns
  • Added ]image
  • Added mute and unmute command
  • Update stats command
  • Update prune and clean
  • Added kick and ban commands with messages
  • Added 👍 messages
  • Updated color comamnds
  • Updated styles module
  • Switch versioncheck to use public version
  • Updated package.json
  • Change commands list link
  • Renamed is_heroku_version to use_env
  • Updated aliases
  • Updated config
  • Use cleanContent in logs


BrussellBot v1.3.1 patch

@brussell98 brussell98 released this Feb 9, 2016


  • Remove unused fs module
  • everyoneMentioned checks
  • better game detection in info command
  • fixed osu sig command
  • added return to catfacts fails


  • changed node engine to >=5.5.0 in package.json
  • minor changes to some response formats


BrussellBot v1.3.0

@brussell98 brussell98 released this Feb 6, 2016

After this point my version of the bot will be branched off so i'm moving the version that you can download and run to the public branch


BrussellBot v1.2.0

@brussell98 brussell98 released this Jan 30, 2016 · 165 commits to master since this release

Prune users
ratewaifu command added
avatar and info work without mentions and have limits
Fixed reload
Fixed emojis
Added server ban list


BrussellBot v1.1.0

@brussell98 brussell98 released this Jan 24, 2016 · 179 commits to master since this release

Lotteries, and a completely new voting system that allows each channel to run one at the same time.
Decoding HTML entities is also now featured. Feel free to speak whatever language you want to cleverbot.
Console colors with Chalk will make is easier to read your log.
Each user has their own cooldown timer now, instead of a global command cooldown.
I've also done tons of bugfixing. For example: The bot will check if it's already in a server, ]dice won't crash on large numbers, and ]info will work on server with tons of roles.


BrussellBot v1.0.0

@brussell98 brussell98 released this Jan 19, 2016 · 203 commits to master since this release

After 3 weeks of work I'm ready to update BrussellBot to version 1!
Read the wiki for information on setting up the bot and the config file.



@brussell98 brussell98 released this Dec 28, 2015 · 275 commits to master since this release

I'm almost ready to release v1.0!
All that's left to do is in the TODO (except for music(2.0) and logging(1.5))
Until then this version will work just fine (no promises).




@brussell98 brussell98 released this Dec 27, 2015 · 278 commits to master since this release

Commands: letsplay, dice
Improvements: Silent server joining, improved message interpreter, config option for debug messages.

Attention: I left a variable in playing. Just go to "playing"'s process() and remove , pL.