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Commits on Feb 19, 2012
  1. simplified camera

    committed Feb 19, 2012
Commits on Feb 18, 2012
Commits on Feb 6, 2012
  1. Still stumbling...

    Need to quit reinventing the wheel here. I think a back port of the renderscript Matrix?f classes may be more suitable.
    committed Feb 6, 2012
Commits on Feb 5, 2012
  1. cleaning up unneeded imports

    committed Feb 5, 2012
  2. Starting over with our VBODemo

    committed Feb 5, 2012
  3. Calling bankruptcy on SimulationTest. I'm sure the general format see…

    …ms to work
    
    Also moving from Test to Demo as a naming convention
    committed Feb 5, 2012
  4. Adding support for visuals to the simulation. Perhaps these need to b…

    …e at the scene layer instead
    committed Feb 5, 2012
  5. Add new Math types

    committed Feb 5, 2012
Commits on Jan 30, 2012
Commits on Jan 29, 2012
  1. Still working on my grammar.

    committed Jan 29, 2012
  2. READMEfie'd

    committed Jan 29, 2012
Commits on Jan 28, 2012
  1. Extracted fps view into a separate class

    This should be temporary. I hope to move the FPS counter to a billboard
    sprite
    committed Jan 28, 2012
Commits on Jan 25, 2012
  1. Adding a fps counter to the simulation tester

    closes #1
    committed Jan 25, 2012
  2. Replacing float[16] with Matrix4

    committed Jan 25, 2012
  3. targeting r14 now

    committed Jan 25, 2012
  4. Extracted a camera class

    committed Jan 25, 2012
Commits on Jan 23, 2012
  1. obj is now a torus

    committed Jan 23, 2012
Commits on Jan 22, 2012
  1. Separated Mesh from the shape

    committed Jan 22, 2012
Commits on Jan 21, 2012
  1. Show a textured triangle #2

    committed Jan 21, 2012