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sbx_OF_colorParticleReceiver
sbx_OF_colorParticleSender
sbx_OF_simple
sbx_OF_simpleParticleReceiver
sbx_OF_simpleParticleSender
src
README.md

README.md

SBX: OpenFrameworks

SBX provides easy methods to deal with Spacebrew Custom Data Types. Please visit the main README for more info on Custom Data Types and SBX.

###How to use Include the SBX source files in your openFrameworks project. Put the JSON file for your SBX in your data folder.

In this explanation we'll consider a 3D position data type, loading from a vec3.json file that has these contents, the same as in the included example sbx_OF_simple:

{
"x": 0,
"y": 0,
"z": 0
}

####In ofApp.h (or testApp.h): Declare an sbx::custom object:

sbx::custom myVector

####In ofApp.cpp (or testApp.cpp): In setup, you configure your SBX:

myVector.setName("myVector");
myVector.setType("vec3");
myVector.loadType("vec3.json");

config.addSubscribe(myVector);
config.addPublish(myVector)

To set values, up to 3 levels deep in the JSON:

myVector.setValue (“x”, 42);

if you have a more complex JSON, such as in the sbx_OF_colorParticle examples, you can set values by including the 2 levels in your function:

myVector.setValue("color", "r", 236);

Or you can set the value for all attributes of the SBX by receiving incoming values from Spacebrew, using the onMessage function:

void ofApp::onMessage( Spacebrew::Message & m ){
    myVector.setValue(m);
}

To send values, use the send function of your spacebrew instance:

sb.send(myVector);

To use the values of the received SBX in your ofApp, use the methods to extract the values, specifying which kinf of variable you want it casted in:

int foo = myVector.getInt (“x”);
float foo = myVector.getFloat (“x”);
bool foo = myVector.getBool (“x”);
string foo = myVector.getString (“x”);

###Dependencies ofxSpacebrew

ofxLibWebSockets