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██║  ██║██╔══╝  ██╔══██║   ██║   ██╔══██║██╔══██╗██║   ██║   ██║
██████╔╝███████╗██║  ██║   ██║   ██║  ██║██████╔╝╚██████╔╝   ██║
╚═════╝ ╚══════╝╚═╝  ╚═╝   ╚═╝   ╚═╝  ╚═╝╚═════╝  ╚═════╝    ╚═╝

███████╗ ██████╗  ██████╗  ██████╗
██╔════╝██╔═████╗██╔═████╗██╔═████╗
███████╗██║██╔██║██║██╔██║██║██╔██║
╚════██║████╔╝██║████╔╝██║████╔╝██║
███████║╚██████╔╝╚██████╔╝╚██████╔╝
╚══════╝ ╚═════╝  ╚═════╝  ╚═════╝

This is a game I made to learn about physics and raycasting. It's written in JavaScript and uses the canvas for rendering.

Development

Run npm install to install dependencies.

The game is just written in vanilla JavaScript, so there aren't any compilation steps to run. You can start a local HTTP server by running npm start, then open http://127.0.0.1:8080/.

You can lint the code with npm test. To automatically lint when you make changes to the code, run npm run watch.

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Deathbot 5000 - A game made to learn more about physics and raycasting in JS

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