Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Using no flickering causes issues #35

Closed
kodenamekrak opened this issue Nov 10, 2022 · 2 comments
Closed

Using no flickering causes issues #35

kodenamekrak opened this issue Nov 10, 2022 · 2 comments

Comments

@kodenamekrak
Copy link

If no flickering is selected on lighting options and custom color events is enabled, chroma maps will take longer to load which is usually <10 seconds but in some cases 30+ seconds. Once in song it will stutter breifly a few times at the start of the song, and in this map specifically the game will completely freeze at 59 seconds. This problem does not occur with all effects or no effects

@Dr01000111
Copy link

if i can add on i think a fix would be to either add a warning or re route the song to use all effects and give a warning in game about no flickering either on start up or before you start a song

@LaidBackAries
Copy link

No flickering causes issues with colors being displayed properly. I've been trying to fix my map's lighting all day. Boost colors were not showing up so I changed everything to 100% Chroma and it still wasn't working. I just noticed that no flickering was on. It's supposed to reduce the strobing effect (which I don't really have in my map) but instead it reduces the number of colors displayed. :/

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants