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AppStore & AppMarket release

AppStore  SHMUP      v1.3
AppStore  SHMUP Lite v1.2
AppMarket SHMUP      v1.0.2
AppMarket SHMUP Lite v1.0.2
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1 parent f584ae7 commit bc83a4ff5d0a00d2c6156e9c4b33bd42099e2938 fabien sanglard committed Mar 23, 2012
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="net.fabiensanglard.shmup"
- android:versionCode="2"
- android:versionName="1.0.1" >
+ android:versionCode="3"
+ android:versionName="1.0.2" >
<uses-sdk android:minSdkVersion="10" />
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="net.fabiensanglard.shmuplite"
- android:versionCode="2"
- android:versionName="1.0.1" >
+ android:versionCode="3"
+ android:versionName="1.0.2" >
<uses-sdk android:minSdkVersion="10" />
@@ -873,7 +873,10 @@
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
- ARCHS = "$(ARCHS_STANDARD_32_BIT)";
+ ARCHS = (
+ "$(ARCHS_STANDARD_32_BIT)",
+ armv6,
+ );
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
COPY_PHASE_STRIP = NO;
GCC_DYNAMIC_NO_PIC = NO;
@@ -897,7 +900,10 @@
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
- ARCHS = "$(ARCHS_STANDARD_32_BIT)";
+ ARCHS = (
+ "$(ARCHS_STANDARD_32_BIT)",
+ armv6,
+ );
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
COPY_PHASE_STRIP = YES;
GCC_PRECOMPILE_PREFIX_HEADER = YES;
@@ -919,7 +925,10 @@
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
- ARCHS = "$(ARCHS_STANDARD_32_BIT)";
+ ARCHS = (
+ "$(ARCHS_STANDARD_32_BIT)",
+ armv6,
+ );
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
COPY_PHASE_STRIP = NO;
GCC_DYNAMIC_NO_PIC = NO;
@@ -943,7 +952,10 @@
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
- ARCHS = "$(ARCHS_STANDARD_32_BIT)";
+ ARCHS = (
+ "$(ARCHS_STANDARD_32_BIT)",
+ armv6,
+ );
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Developer";
COPY_PHASE_STRIP = YES;
GCC_PRECOMPILE_PREFIX_HEADER = YES;
@@ -965,7 +977,11 @@
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
- ARCHS = "$(ARCHS_STANDARD_32_BIT)";
+ ARCHS = (
+ "$(ARCHS_STANDARD_32_BIT)",
+ armv6,
+ );
+ CODE_SIGN_IDENTITY = "";
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Distribution";
COPY_PHASE_STRIP = YES;
GCC_PRECOMPILE_PREFIX_HEADER = YES;
@@ -989,7 +1005,10 @@
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
- ARCHS = "$(ARCHS_STANDARD_32_BIT)";
+ ARCHS = (
+ "$(ARCHS_STANDARD_32_BIT)",
+ armv6,
+ );
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Distribution";
COPY_PHASE_STRIP = YES;
GCC_PRECOMPILE_PREFIX_HEADER = YES;
@@ -1039,7 +1058,10 @@
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
- ARCHS = "$(ARCHS_STANDARD_32_BIT)";
+ ARCHS = (
+ "$(ARCHS_STANDARD_32_BIT)",
+ armv6,
+ );
CODE_SIGN_IDENTITY = "";
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Distribution";
COPY_PHASE_STRIP = YES;
@@ -1085,7 +1107,10 @@
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
- ARCHS = "$(ARCHS_STANDARD_32_BIT)";
+ ARCHS = (
+ "$(ARCHS_STANDARD_32_BIT)",
+ armv6,
+ );
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "iPhone Distribution";
COPY_PHASE_STRIP = YES;
GCC_PRECOMPILE_PREFIX_HEADER = YES;
View
@@ -30,7 +30,7 @@
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
- <string>1.2</string>
+ <string>1.3</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>NSMainNibFile</key>
@@ -30,7 +30,7 @@
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
- <string>1.1</string>
+ <string>1.2</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>NSMainNibFile</key>
@@ -485,7 +485,7 @@ void COLL_CheckEnemies(void)
if (enemy->energy <= 0)
{
engine.playerStats.enemyDestroyed[i]++;
- players[i].score += enemy->score ;
+ players[i].score += enemy->score * 2;
}
}
@@ -536,7 +536,7 @@ void COLL_CheckEnemies(void)
if (enemy->energy <= 0)
{
engine.playerStats.enemyDestroyed[i]++;
- players[i].score += enemy->score ;
+ players[i].score += enemy->score * 2 ;
}
}
}
@@ -458,7 +458,7 @@ void dEngine_LoadScene(int sceneId)
}
//We are back to main menu, init a few things
- if (sceneId == 0)
+ if (sceneId == 0 )
{
numPlayers = 1;
PL_ResetPlayersScore();
View
@@ -476,7 +476,7 @@ void P_Update(void)
if (entitiesAttachedToCamera)
{
players[i].showPointer -= timediff;
- players[i].score += timediff >> 1 << engine.difficultyLevel;
+ players[i].score += (timediff >> 1 << engine.difficultyLevel) * 2;
if (player->autopilot.enabled)
{

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