I shit you not! Shitclick is a very simple but fun game. It is all about clicking and collecting shit. Yep, shit. The more shit you have, the better upgrades you can purchase to increase automatic shit collection for example.
CoffeeScript CSS Ruby
Switch branches/tags
Nothing to show
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Failed to load latest commit information.
assets Updated to version 0.1.2-a Sep 8, 2014
.gitignore Initial commit Aug 27, 2014
LICENSE Initial commit Aug 27, 2014
README.md Updated to version 0.1.2-a Sep 8, 2014
config.rb Initial commit Aug 27, 2014
humans.txt Updated to version 0.1.2-a Sep 8, 2014
index.html Updated to version 0.1.2-a Sep 8, 2014

README.md

Shitclick

Shitclick is a very simple but fun game. It is all about clicking and collecting shit. Yep, shit. The more shit you have, the better upgrades you can purchase to increase automatic shit collection for example.

The game was created by Max Boll aka MyXoToD but is currently developed by his very own Bullgit team.

Latest Version
Release Date
Powered by

Once the game is finished it will be available for desktop, android and firefox OS

To-Do List

  • Add sound effects
  • Add side-navigation for settings and so on
  • Add leaderboards (e.g.: Google Play)
  • Add achievements (e.g.: Google Play)
  • Disable landscape mode
  • Change shit click animation from CSS to Javascript (not working in-app)
  • Add more upgrades before public release
  • Adjust balancing
  • Replace compass with gulp.js for SASS and Coffee precompiling
  • Prevent collecting cookies when app is closed/standby
  • Add shit miltiplier on fast click-rate
  • Format click number

Changelog

  • v0.1.2-a (08 Sep. 2014):

    • Added "diarrhea-mode" every 5 minutes for 20 seconds (multiplier 10)
    • Changed upgrade-box animation and size
    • Added label for current multiplier
  • v0.1.1-a (27 Aug. 2014):

    • Added auto-save script every 5 seconds (better performance)
    • Increased auto-collecting speed
    • Added favicon for desktop mode
    • New upgrade price calculation
    • Format number output
    • Add current shit amount to title for desktop mode
    • Save game to local storage
    • Load savegame from local storage
    • Added some more upgrades due to testing
    • Added app object to window for better debugging
  • v0.1.0-a (07 Aug. 2014):

    • Created the game (LOL!)

Contributors

You can find a list of all app information and contributors in our humans.txt