LuaJIT FFI-based cJSON library for OpenResty.
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README.md

lua-resty-libcjson

lua-resty-libcjson is a LuaJIT FFI-based cJSON library (tested with OpenResty too).

Installation

Just place libcjson.lua somewhere in your package.path, preferably under resty directory. If you are using OpenResty, the default location would be /usr/local/openresty/lualib/resty.

Compiling and Installing cJSON C-library

These are just rudimentary notes. Better installation instructions will follow:

  1. First clone this repo: https://github.com/DaveGamble/cJSON
  2. Unzip / Extract the archive
  3. Run gcc cJSON.c -O3 -o libcjson.so -shared -fPIC (on Linux) or gcc cJSON.c -O3 -o libcjson.dylib -shared (OS X)
  4. Place libcjson.so somewhere in the default search path for dynamic libraries of your operating system (or modify libcjson.lua and point ffi_load "cjson" with full path to libcjson.so, e.g. local json = ffi_load("/usr/local/lib/lua/5.1/libcjson.so")).

Using LuaRocks or MoonRocks

If you are using LuaRocks >= 2.2:

$ luarocks install lua-resty-libcjson

If you are using LuaRocks < 2.2:

$ luarocks install --server=http://rocks.moonscript.org moonrocks
$ moonrocks install lua-resty-libcjson

MoonRocks repository for lua-resty-libcjson is located here: https://rocks.moonscript.org/modules/bungle/lua-resty-libcjson.

Lua API

mixed json.decode(value)

Decodes JSON value or structure (JSON array or object), and returns either Lua table or some simple value (e.g. boolean, string, number, nil or json.null (when running in context of OpenResty the json.null is the same as ngx.null).

Example
local json = require "resty.libcjson"
local obj = json.decode "{}"       -- table (with obj.__jsontype == "object")
local arr = json.decode "[]"       -- table (with arr.__jsontype == "array")
local nbr = json.decode "1"        -- 1
local bln = json.decode "true"     -- true
local str = json.decode '"test"'   -- "test"
local str = json.decode '""'       -- ""
local num = json.decode(5)         -- 5
local num = json.decode(math)      -- math
local num = json.decode(json.null) -- json.null
local nul = json.decode "null"     -- json.null
local nul = json.decode ""         -- nil
local nul = json.decode(nil)       -- nil
local nul = json.decode()          -- nil

Nested JSON structures are parsed as nested Lua tables.

string json.encode(value, formatted)

Encodes Lua value or table, and returns equivalent JSON value or structure as a string. Optionally you may pass formatted argument with value of false to get unformatted JSON string as output.

Example
local json = require "resty.libcjson"
local str = json.encode{}                              -- "[]"
local str = json.encode(setmetatable({}, json.object)) -- "{}"
local str = json.encode(1)                             -- "1"
local str = json.encode(1.1)                           -- "1.100000"
local str = json.encode "test"                         -- '"test"'
local str = json.encode ""                             -- '""'
local str = json.encode(false)                         -- "false"
local str = json.encode(nil)                           -- "null"
local str = json.encode(json.null)                     -- "null"
local str = json.encode()                              -- "null"
local str = json.encode{ a = "b" }                     -- '{ "a": "b" }'
local str = json.encode{ "a", b = 1 }                  -- '{ "1": "a", "b": 1 }'
local str = json.encode{ 1, 1.1, "a", "", false }      -- '[1, 1.100000, "a", "", false]' 

Nested Lua tables are encoded as nested JSON structures (JSON objects or arrays).

About JSON Arrays and Object Encoding and Decoding

See this comment: https://github.com/bungle/lua-resty-libcjson/issues/1#issuecomment-38567447.

Benchmarks

About 190 MB citylots.json:

# Lua cJSON
Decoding Time: 5.882825
Encoding Time: 4.902301
# lua-resty-libcjson
Decoding Time: 6.409872
Encoding Time: (takes forever)

License

lua-resty-libcjson uses two clause BSD license.

Copyright (c) 2014 - 2016, Aapo Talvensaari
All rights reserved.

Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:

* Redistributions of source code must retain the above copyright notice, this
  list of conditions and the following disclaimer.

* Redistributions in binary form must reproduce the above copyright notice, this
  list of conditions and the following disclaimer in the documentation and/or
  other materials provided with the distribution.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.