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LLApi-Basic-Implementation

Basic Server / Client Implementation of LLApi as Example.

Its a basic implementation of the LLAPI with custom "tags" (Subjects) to mark the messages.

Include GameServer and GameClient as Scripts to your Scene to test Server/Client on the same machine.

Enjoy.

All the classes are ready for MultiThreading but you need to call always to Listen and SendOutputMEssages in the Unity Main Thread, this is a Limitation by Unity.

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Basic Server / Client Implementation of LLApi as Example

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