Skip to content
This repository

HTTPS clone URL

Subversion checkout URL

You can clone with HTTPS or Subversion.

Download ZIP
tree: 1bae56c0fc
Fetching contributors…

Octocat-spinner-32-eaf2f5

Cannot retrieve contributors at this time

file 235 lines (177 sloc) 9.371 kb
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234
DC Comics' Hal Jordan: Blackest Night Edition

Original design and inspiration: PrimeOp
Sprites: Enzo, Arque, Jet the Phoenix, & ArmageddoN
Code: Buyog & SethZankuten
Created for: DC Superheroes / DC vs Marvel / Blackest Night projects

-----------------------------------------------------------------------

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Things that will hack me off related to the use of this character:
- Don't host it on your site unless you ASK me first, and give me
    proper credit. Email isn't hard, and I'll probably say yes,
    so don't be afraid to ask. =P
- If you got this character from somewhere other than ScruffyDragon.com
    or my site, Buyog.com, it's quite possible that it's been hacked and/or modified
    without my permission, and not all the moves and animations may be very good.
    Best to get it from a trusted source and be confident in its integrity.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

NOTE:
Hal was developed entirely on No-Limit WinMUGEN; I have no idea if he'll even work right on DOS/Linux/RC MUGEN, because I haven't deemed it important enough to try. But, I've made every effort to do things the "right" way, so hopefully that means it'll work.

If you have any issues playing this character on any flavor of MUGEN, drop me a line via my blog, email, or the ScruffyDragon forum.

-----------------------------------------------------------------------

GAMEPLAY:

Hal's got the 6-button play style typical of Capcom's Vs series:

x - Weak Punch (WP)
y - Medium Punch (MP)
z - Hard Punch (HP)
a - Weak Kick (WK)
b - Medium Kick (MK)
c - Hard Kick (HK)

d,u: Super Jump (KKK will trigger it too)
f,f: Dash Forward
b,b: Dash Back

==

COMBO SYSTEM

Capcom-style chain combos work for standing, crouching, and air:
1. WP+MP+SP: you can chain the three punches together, weakest to strongest, for a 3 hit combo.
2. WK+MK+SK: like the punches, you can chain the three kicks together as well.
3. (in air) WP+WK+MP+MK+SP: The basic "zigzag" combo. Chains up to 6 hits.

Launcher: crouching hard kick


====== MOVE LIST ======

GREEN LANTERN MODE: palettes 1-6
  SPECIALS
   - Ring Strike QCF + P
   - Emerald Swordsman QCF + P (in air only)
   - Charging Ram QCF + K (ground and air)
   - Buzzcut QCB + P (anti-air)
   - Plasma Sphere QCB + K

  HYPERS
   - Soldier of Oa QCB + PK (punch & kick of equal strength)
   - Knockout QCF + PP
   - Smackdown QCF + PK
   - Ion Force QCB + PP
   - Ring Slinging QCB + KK
   - Emerald Knight QCF + KK


== ALTERNATE MODES: same as normal Green Lantern mode, with the following changes:

RED LANTERN MODE: palette 7 (start + weak punch)
  CUSTOMIZATION: very few voice clips... only growls, grunts, and yells
  BONUS: immune to most throw attacks

  SPECIALS:
   - Plasma Vomit QCF + P (replaces Ring Strike)
   - Jet Rush QCF + K (ground and air) (replaces Charging Ram)

  HYPER:
   - Flames of Rage QCB + PK (replaces Soldier of Oa)

==

ORANGE LANTERN MODE: palette 8 (start + medium punch)
  BONUS: hyper moves cost half as much power as normal (since I can't give you a "1000%" power bar ;))
  BONUS: you start every round with a full powerbar
  HANDICAP: no taunt to recharge the lantern; when it's gone, it's gone

  SPECIALS:
   - Selfish Grab QCB + K (replaces Plasma Sphere)
   - Get Away! QCF + P (in air) (replaces Emerald Swordsman)

  HYPER:
   - Construct Corps QCB + PK (replaces Soldier of Oa)

==

SINESTRO CORPS (YELLOW LANTERN) MODE: palette 9 (start + hard punch)
  BONUS: moves do more damage
  HANDICAP: specials/hypers take slightly more power to use

  SPECIALS:
   - Sinister Spike QCB + P (replaces Buzzcut)
   - Cruel Grip QCB + K (replaces Plasma Sphere)
   
  HYPER:
   - Parallax Entity QCF + PP (replaces Knockout)

==

GREEN/BLUE LANTERN MODE: palette 10 (start + weak kick)
  BONUS: powerbar quickly recharges whenever you're idle for a short time
  HANDICAP: moves sometimes interrupted by the ring asking "what do you hope for?"

  SPECIALS:
   - Ring Blast QCF + P (replaces Ring Strike)
   - Massive Discharge QCF + P (in air) (replaces Emerald Swordsman)
   
  HYPER:
   - Ion Wave QCB + PP (replaces Ion Force)

==

INDIGO LANTERN MODE: palette 11 (start + medium kick)
  BONUS: defense stats are slightly higher, so he'll take a bit less damage than normal
  HANDICAP: unblocked attacks decrease power bar as well as life
   
  SPECIALS:
   - Teleport QCF + K (replaces Charging Ram)
   - Nek Ler Klok QCB + K (or WP+WK) (replaces Plasma Sphere)
   
  HYPER:
   - Enforced Empathy QCF + KK (replaces Emerald Knight)

==

BLACK LANTERN MODE: palette 12 (start + hard kick)
  BONUS: super-robust healing factor (fully regains health after standing still for 50 ticks)
  BONUS: specials cost no power bar to use
  HANDICAP: power bar only increases with every KO'ed opponent (persists between rounds)
  
  SPECIALS:
   - Piercing Strike QCF + P (replaces Ring Strike)
   - Deadly Embrace QCB + P (replaces Buzzcut)
  
  HYPER:
   - Nekron Rising QCB + KK (replaces Ring Slinging)

==

-----------------------------------------------------------------------
VERSION HISTORY:
--------------------

- 05 Jan 2011: v2.0
    Blackest Night edition: palettes 7-12 are alternate-corps versions of Hal
    Added Ion Force hyper
    Plasma Sphere no longer does damage; it simply sets the player up for combo attacks.
    Better sounds for Emerald Swordsman special, Soldier of Oa hyper (thanks, Seth!)

- 28 May 2010: Red Lantern special edition
    private preview alpha of Red Lantern mode (for ScruffyDragon contest winners)

- 29 Apr 2009: v1.5
    Swapped out all lantern construct sprites for better ones, edited by McCready (thanks a ton, man!)

- 12 Jan 2008: v1.4
    Emerald Knight was actionable even without any power. I fixed it.

- 31 Dec 2007: v1.3
    Fixed a few small bugs (Knockout, AI, etc)

- 28 Dec 2007: v1.2
    Tweaked standing & crouching basics and ground combos (sped up the regular moves slightly too)
    Fixed forward dash and added a back dash/hop
    Added forward air dash
    Added AI from ThePacifist; I'll beef it up later, but this is better than what he had before.
    Tweaked Ring Slinging trail effects
    Fixed Plasma Sphere infinite (and added a fadeaway/disruption anim at the end)

- 27 Dec 2007: v1.1
    Changed black palette to be more like a "black lantern" might be (i.e. dead)
    Changed DCvsMarvel-style portraits out for ones that fit a normal screenpack

- 25 Dec 2007: v1.0, First public release. Merry Christmas!

----------------------------------------------------------------------
CREDITS

I couldn't have come this far without help and encouragement from a LOT of people.
Here are some of the ones that have really gone out of their way to help me out...
if I've missed you, I'm sorry! Let me know and I'll credit you in the next release.

- PrimeOp:
  - for inspiration to do this guy in the first place (I was going to do crab-mask Kyle Rayner)
  - for the lantern-charge intro, winpose, flight stance, Ring Strike special, and the dynamic pose used in the Plasma Sphere special
  - for the Iron Man MvC portrait
- DG & McCready for letting me use the sparks he put into Guido after I handed him off.
- X-Boy for the costume-change intro
- The following people for donated work on Hal's specials:
  - Paw (original idea for the ram attack)
  - L@nce Uppercut (Buzzcut)
  - Apathy (Emerald Swordsman)
- Adam C for the Midnight Bliss sprite
- Larramones for prototyping the Spectre intro
- Pychewing and BobStarsky for their combined efforts on the DCvM portrait (sorry I missed you last time, Bob!)
- AngelEcks for the Knockout sprites
- Magus for the Emerald Knight concept and sprites, and some bloodsquirts for Red Lantern mode
- Turbanator (SKRON) for the horse rips.
- ThePacifist for the temporary AI
- Carnificina for his great tutorial on implementing super armor
- McCready for re-editing all the ring construct sprites to look more like solid light and less like green plastic XD
- SethZankuten for several tweaked/new moves:
  - Anvil Slam grapple
  - construct effects on standing basics
  - Ion Force hyper
- Amon-Ra for his various Hal-as-X-Corps sprites, which Armageddon and I used as the basis for a lot of the custom mode intros or stances
- Jet the Phoenix for a phenomenal smart palette that makes the various Corps custom modes much nicer to look at
- ArmageddoN for jumping in with both feet and spriting almost all of the custom intros, stances, winposes, and attacks used in the alternate Corps modes
- FlowaGirl for her many code tutorials & tips... you'll notice I use them quite a bit :^)
- The folks on the ScruffyDragon, Warmachine Madness, & ScrollBoss/Prime Central Station forums for feedback, support, and ideas... this one's been a LOOONG time coming!
- The entire DC vs Marvel / Scruffy Dragon team... a more talented, loyal group of friends than any I've ever had before online.
- Geoff Johns, who made me care about Hal for the first time.
- and YOU! For playing. =)

LINKAGE
Buyog's email: buyog2099@yahoo.com
Buyog's webspace: http://buyog.com/MUGEN
Scruffy Dragon webspace: http://www.scruffydragon.com
Something went wrong with that request. Please try again.