You can clone with
maybe fixed matrix determinant
fixed matrix multiplication, ha ha
fixed quaternion multiplication
did some testing and found a bug in the quaternion-to-rotation-matrix…
play with initial conditions a bit
fix some math typos
try to render rotations
hey it kinda totally works!
be verbose why not
made everything its own file
make math its own file
all the rigid body dynamics stuff should be in there right, but the p…
…rogram is kinda unstable and doesn't really work! goes to show i don't know C very well. :(
trying out some rigid body dynamics
tried some new values, got expected results.
thrust direction as quaternion. math doesn't seem quite right yet, bu…
…t maybe almost.
switched units to float, added unit to thrust vector. it's going to n…
…eed to be a quaternion, maybe…
fleshed out the object model a bit.
made a rocket that blasts off!
properly initialize, less silly struct decl, separate update/draw