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@bvschaik bvschaik released this Oct 14, 2021

General improvements

  • Touch devices: added the ability to pause the game using an on-screen button
  • The game looks more crisp when using scaling on high DPI screens
  • File dialog: when typing a name, the list automatically scrolls to the first matching file
  • File dialog: input textbox now only suggests 'My Rome' when saving, not when loading a game
  • Added support for new platforms: Haiku and Emscripten
  • Population graph on the populator advisor is now usable for populations larger than 51200
  • Bridges are now shown on the minimap
  • Joystick support for Vita and Switch
  • Ships now play the proper phrase when leaving the docks
  • Configuration: new option to disable scrolling when the mouse is near the window's edge
  • Configuration: hotkey config now gives a warning when you try to assign a hotkey that's already in use

Language improvements

  • Better font rendering for Korean and Chinese. This requires new font files for those languages, which are included in the Patches. Please (re-)download the patch file for your language and extract into your Caesar 3 installation.
  • Korean: fix money being drawn as "100 Funds" instead of "100 Dn"

Bugfixes

  • Fixed possible corruption and linked storages when an earthquake destroys a warehouse
  • Fixed the game self-destructing the entire city when a wall/aqueduct blocked the road to Rome
  • Fixed build images in the sidebar not showing the correct image when a building was selected for construction
  • Fixed being able to construct a building that's been disabled in the menu using the "clone building" hotkey
  • Fixed interest on financial advisor showing last year instead of this year
  • Fixed incorrect house devolve text related to food types
  • Fixed going back in help jumping to random scroll position
  • Fixed static in sound from videos played on low sound volume
  • Fixed alternative hotkeys for arrow firing on modifiers
  • Fixed corrupt dialog text when language fails to load on configuration screen
  • Fixed potential crash on Vita and Switch when creating a new file
  • Fixed not being able to type text when using SDL 2.0.16 with the Wayland video driver for Linux
  • Fixed Android not saving the Julius configuration options when using the home button to exit the game
  • Mac: fixed MP3 playback not working due to missing mpg123 framework
  • Switch: fixed mouse cursor not being able to move beyond 960x540 when playing on external screen

Technical improvements

  • Upgraded SDL to 2.0.16
  • Android: upgraded build tools and SDK version
  • Vita: updated toolchain
Assets 12

@bvschaik bvschaik released this Jan 2, 2021

General improvements

  • Minimap of the scenario can be displayed when selecting a map to play
  • Bridge cost is shown before building the bridge
  • Roads lead into the access ramps to indicate that access ramps are part of the road network
  • Undo is disabled after certain houses upgrade to prevent visual corruption
  • Granary info window shows cart status when it's getting food from another granary
  • Construction: plaza shows as green when over a road with people on it. Previously it was red but the player could still place it
  • Construction: fountain shows as red when over a building or other non-clear tile. It still indicates whether that tile has reservoir access
  • Android release is available on Google Play

Configuration options

  • New option: display scale
  • New option: cursor scale
  • Note: both options were already available as command-line arguments
  • Removed option: "Fix Emperor change and survival time" - the option wasn't in line with the project's goals

Bugfixes

  • Fix entertainer corrupting building memory in certain cases
  • Fix screen that stayed black after pressing Ctrl+Alt+Del on Windows
  • Fix people on bridges not having a portrait on right-click
  • Fix crash on Vita when no music is installed
  • Fix being able to place disabled buildings in tutorial missions using their hotkey
  • Fix "Disable right click to drag map" also disabling scrolling on touch devices
  • Fix some Android devices showing the window with wrong colors
  • Fix small bug with visual feedback on delete
  • Fix cursor corrupting on certain Windows 10 versions
  • Fix intro video playback causing skipped videos and unexpected audio on slow devices
  • Fix top menu items overlapping with the city funds for more verbose languages
  • Fix press effect not showing for image buttons
  • Fix 'right-click to close window' not working when mouse cursor was over a button
  • Fix visual bug when undoing deleted houses
  • Fix incorrect scaling mode applied when using a custom display scale, which resulted in pixelated graphics
  • Fix freeze on Vita and Switch when opening the keyboard input window

Technical improvements

  • Upgraded SDL to 2.0.14
  • Android: upgraded build tools and SDK version
  • Performance improvements for editor and top menu
  • Performance improvements related to file handling on Vita and Switch
Assets 11

@bvschaik bvschaik released this Oct 28, 2020

Technical fixes

  • Android: crash when starting Julius when the Caesar 3 directory had not yet been set has been fixed
  • When supplying a display scale on the command line, the correct scaling mode is now applied, resulting in less pixelated graphics

General improvements

  • Mission victory and intro videos now scale up to fullscreen
Assets 11

@bvschaik bvschaik released this Oct 27, 2020

General improvements

  • Julius now runs on Android We found out 1.5.0 is crashing on startup on Android. 1.5.1 fixes this.

UI improvements

  • Add right-click image to some enemies which were missing images
  • Number of unemployed people has been added to the senate tooltip and Chief advisor
  • Setting hotkeys for construction of common buildings is now possible
  • Setting a hotkey for quickly selecting the building under cursor for construction
  • Changing trade status (import/export) for resources can now be done from the Empire map
  • Some more in-game messages have a button to the relevant advisor

Configuration options

Language improvements

  • Use localized filenames for mission saved games. For example, Citizen.sav will now be called Bürger.sav in the German version of the game
  • Users running the Korean or Chinese version of the game can now save files using Korean/Chinese characters
  • Add Italian, Polish and Swedish translations for the configuration screen
  • Add support for the Simplified Chinese version of the game
  • Tweaks to make texts in more verbose languages fit in their dialogs

UI/Gameplay fixes

  • Fix aqueduct tile turning into gatehouse image on a certain aqueduct configuration
  • Fix graphic glitch in road tile caused by plaza
  • Fix visual bugs when visual feedback is active
  • Fix Religion being shown as Health on chief advisor
  • Fix warehouses/granaries getting linked during delete/undo
  • Fix combat short and long music being swapped
  • Fix population advisor showing the wrong end date for the history graph
  • Fix not being able to delete files with non-ascii characters on Windows
  • Fix education advisor always saying that people want more libraries
  • Fix displayed price for clear land being double the actual amount
  • Fix right-clicking the buttons on the sidebar going to the wrong help page
  • Fix game speed being way too fast on the higher speed settings on >60Hz monitors
  • Fix columns on damage overlay being too tall
  • Fix minimap not immediately jumping to the right location when "go to problem" button is used
  • Fix minimap not immediately updating when placing a building

Technical fixes

  • Vita: fix music-related crash/freeze (#474)
  • Fix crash/memory corruption on difficulty dialog
  • Slight tweaks to touch support on Vita/Switch
Assets 11

@bvschaik bvschaik released this Jun 1, 2020

Improvements

  • Price is now shown in localized currency for game languages other than English
  • Added Russian translation for the configuration screen

Bugfixes

  • Fixed: reservoir range was not displaying properly for orientations other than north
  • Fixed: filenames were not displaying properly when using the Chinese version of the game
  • Fixed: building ghost flickered after scrolling
  • Fixed: aqueduct ghost was showing green on curved roads and plazas
  • Fixed: scroll speed calculations were incorrect for monitors not running at 60Hz
  • Fixed: the select folder dialog crashed on certain Linux systems
  • Fixed: mouse double-click was not working properly
  • Fixed: Korean message about missing fonts was not displaying due to missing fonts
  • Fixed: escape button was not working in the city when using touch
Assets 10

@bvschaik bvschaik released this May 10, 2020

General improvements

  • New hotkeys:
    • Ctrl+O / Ctrl+S for loading and saving games
    • Alt+Enter for toggling full screen
    • Numeric keypad 0-9 for going to the advisors
  • Changed hotkey behavior: Escape now closes dialogs instead of exiting the game
  • Configurable hotkeys: you can now assign your own keys for the hotkey actions. This means that existing hotkeys may no longer work if you use a non-US keyboard layout. Go to Options -> Configure hotkeys in the game to set them.
  • Support for language packs. If you have multiple language versions of the game you can easily switch between them.
  • Support for Korean and Swedish versions of the game
  • Configuration option screen has been translated to French, German, Korean, Portuguese and Spanish

Gameplay improvements

  • Building a fort no longer triggers a message that the city needs workers
  • Right-click info for fountain and mission post now shows workers
  • Tooltip on the religion overlay now shows to which gods the house has access
  • New config option: fix emperor change events and survival time win criteria - more details

User interface enhancements

  • New config option: show reservoir, fountain and well range when constructing
  • New config option: show size when constructing draggable buildings
  • Right-clicking and dragging when in the city will now move the map
  • Double-click can be used to load files
  • Make certain elements more color blind friendly
  • Tweaks to the interface to fit languages with longer texts

Bugfixes

  • Fix graphic artifacts while building draggable reservoirs
  • Fix amphitheater right click not playing the corresponding sound file
  • Fix walls destroyed by enemies showing "nowhere" when right-clicking the rubble
  • Fix map not scrolling properly when using certain custom display scales

Technical improvements

  • Screen no longer turns black when resizing the window when a dialog is showing
  • Fix bugs when using touch
  • Fix missing audio for certain sound driver/OS combinations
  • Disable setting windowed mode on platforms that do not support it
  • Better support for Wayland in the flatpak image
  • Upgrade SDL to 2.0.12
  • Add runtime version checks for SDL, allowing the use of older SDL libraries
Assets 10

@bvschaik bvschaik released this Feb 24, 2020

Improvements

  • Screenshots taken using F12 (current screen) and Ctrl+F12 (full city) are now saved as PNG images instead of BMP
  • The file dialog for loading a city or choosing a map can now contain an unlimited number of files. The previous restriction was 200 files
  • Music starts immediately when loading a city or starting a map
  • Confirmation dialog has been added to the replay map menu option
  • Smooth scrolling works a bit faster to match the original scroll speed

Bugfixes

  • Fixed: building a wall on top of buildings is no longer possible
  • Fixed: building a reservoir on top of a reservoir no longer costs money
  • Fixed: construction getting stuck when dragging and letting the mouse go over the sidebar
  • Fixed: broken scrolling of the map on Vita and Switch
  • Fixed: memory leak on Windows while listing files
Assets 9

@bvschaik bvschaik released this Feb 14, 2020

New features:

  • "Accept none" button on granaries and warehouses. Hit the "x" button to set all resources (also future resources) to "Not accepting"
  • New configuration screen to enable/disable options. Access it using the "Options" button on the main menu. An explanation of the new options can be found on the Wiki.
  • New setting: monthly autosave - automatically saves the game to autosave.sav every game month. Enable it in the Options menu
  • Editor: requests for denarii are now possible. These also work in Caesar 3
  • Full city screenshots: press Ctrl+F12 to save the whole city as one (big!) bmp file in your Caesar 3 folder

User interface improvements:

  • New config option: playing intro videos on game start
  • New config option: show game speed, employment information and ratings in the control panel (sidebar) in the city, when the height of the window allows
  • New config option: smooth scrolling in the city view: scroll by pixel instead of by map tile
  • New config option: quickly build temples to each of the gods. Select "all" in the build menu, the temples will then be built in the following order: Ceres, Neptune, Mercury, Mars, Venus.
  • New config option: visual feedback when deleting buildings. In the previous release this was on by default, it's now a setting which defaults to off (Caesar 3 behaviour)
  • Visual feedback on delete is now also available when using overlays
  • Editor: user is now warned about unsaved changes when the map has been edited
  • Invalid .sav files will no longer be loaded
  • Messages with video show the text in small font if it does not fit the window
  • Trade routes show whether it's a land or sea route on the open trade button
  • Julius version number is now shown on the main menu
  • Right click can now be used to close messages
  • New career dialog now has a back button
  • Go to problem button has been added to video messages for invasions and disasters
  • Some tweaks to make texts fit in different languages
  • Game year (123 BC/AD 123) is now shown using the correct order according to the used language
  • Screen will no longer go black when showing a dialog and then resizing the game window

Gameplay enhancements:

  • New config option: fix immigration bug on very hard
  • New config option: fix 100-year-old ghosts when building eternal cities
  • Roads will now lead into granaries to indicate where the granary entrance is
  • Buttons to the relevant advisor have been added for some more messages
  • Prefects now also give feedback about the city's conditions in the right-click information
  • Trade caravans now say something when right-clicking them. Previously only the first animal talked
  • When you are fired, the Emperor will voice his dissatisfaction with you out loud

Performance improvements:

  • Videos skip frames when decoding the video takes longer than frame duration on slower devices
  • Game startup is now faster because audio files are now only loaded on demand, not at startup

Bugfixes:

  • Fixed: freeze/infinite loop caused by migrating seagulls
  • Fixed: gatehouses no longer add roads next to the gatehouse when rotating the map
  • Fixed: crash in the editor when using a c3_map_mm.eng which does not contain editor help entries
  • Fixed: text scrolling twice as fast in the manual texts when using the mouse wheel
  • Fixed: several visual issues when deleting buildings
  • Fixed: music no longer resets when canceling the sound options dialog
  • Fixed: accented characters in tooltips will no longer be at the wrong height
  • Fixed: trade cities not showing with a red flag on some empire maps
  • Fixed: houses with partial fountain access not showing blue on the water overlay
  • Fixed: rating targets were shown on the ratings advisor for open play scenarios
  • Fixed: go to problem button in the sidebar did not work when an invasion has only just started
  • Fixed: months remaining banner still showing for time limit / survival time missions after winning the scenario
  • Fixed: being able to set a resource to both stockpiling and exporting at the same time
  • Fixed: editor: tool selection no longer immediately paints on the map
  • Fixed: editor: flags not showing in some cases
  • Fixed: editor: request favor not saving
  • Fixed: editor: showing the fired/victory screen when editing win criteria
  • Fixed: editor: native huts disappeared when building roads
Assets 9

@bvschaik bvschaik released this Jan 8, 2020

Gameplay enhancements

  • Editor: use the assignment editor directly from within Julius. The editor works the same as the original Caesar 3 editor, with the following enhancements:
    • Painting terrain is easier because a green footprint of the terrain appears
    • Demand changes: a feature supported by Caesar 3 but not available in the original editor: events to change the amount that cities will trade with you, similar to price changes
    • Open play: toggle this option to create an open play scenario, without goals and without Caesar's favor dropping every year
    • The editor is available from the main menu. Note that it requires the editor files to be present in the Caesar 3 installation. Get them here.
  • Better visual feedback when clearing land: buildings to be deleted are highlighted in red
  • Diagonal scrolling using the keyboard: hold down two arrow keys to scroll diagonally
  • Right-click on the City Construction Kit screen to go back to the main menu
  • Aqueduct images are updated when sections are deleted
  • Intro track is played when returning to the main menu

General improvements

  • Upgrade SDL to 2.0.10
    • Note that this SDL version drops support for Windows XP. To play on Windows XP, use the SDL 2.0.9 library instead
  • Smacker videos should play smoother
  • Support for Linux AppImage
  • Support for MP3 files that were available on the official Caesar 3 site
  • Support for the Traditional Chinese version of the game
  • Show warning when Julius detects an unpatched Caesar 3 installation
  • Command-line options meant for HD monitors:
    • --display-scale will scale the display by a factor between 0.5 and 5
    • --cursor-scale will scale the mouse cursor by 1, 1.5 or 2

Gameplay bugfixes

  • Fixed: fishing wharf changing orientation upon save/load game
  • Fixed: infinite loop/game freeze during large battles, notably in the Carthago campaign mission
  • Fixed: corrupt native meeting center graphic when starting custom maps
  • Fixed: governor name was not set or carried over properly in campaign missions
  • Fixed: visual artifacts on earthquake cracks when deleting buildings
  • Fixed: small differences in distant battle behaviour compared to Caesar 3
  • Fixed: figure drawing was slightly off compared to Caesar 3

Technical fixes

  • Fixed: crash when tooltip is drawn off-screen
  • Fixed: crash when a rioter destroys buildings
  • Fixed: crashes when screen becomes smaller than 640x480
  • Fixed: video sound playing too fast on certain hardware
  • Fixed: corrupted video sound for German videos, which use 16-bit audio
  • Fixed: set difficulty and gods enabled to sensible defaults when loading a settings file from an unpatched Caesar 3 installation
  • Fixed: mouse cursor 'hotspot' not in the proper location on Vita and Switch builds
  • Fixed: ok/cancel/scroll buttons reacting to click outside the visible button
  • Fixed: multiline text drawing a space before the 2nd and further lines
Assets 9

@bvschaik bvschaik released this May 26, 2019

General improvements

  • Support for non-ascii characters in filenames
  • Support for non-ascii keyboards for hotkeys and file input
  • Touch support
  • Playstation Vita port
  • Nintendo Switch port
  • Show directory dialog when no valid Caesar 3 installation has been found
  • Save chosen directory to preferences
  • Support for Russian and Polish versions of the game. Get the required patches here: Russian, Polish.

Gameplay enhancements

  • Feedback when clearing land: hovering over a building will now highlight the building
  • Window positioning when coming out of fullscreen is handled more smoothly
  • Right-click info dialog now shows up at cursor instead of at the other side of the screen
  • Long filenames are truncated/ellipsized in the file dialog
  • Keyboard ENTER can be used to confirm yes/no dialogs
  • Mouse cursor is restricted to the display the game is playing on in fullscreen mode
  • Videos now play at the volume settings for "sound effects", rather than at 100% volume
  • Reduced audio lag when clicking buttons

Performance enhancements

  • Better performance when tooltips are drawn
  • Fixed memory leak and crashes when playing videos
  • Optimizations to drawing routines

Bugfixes

  • Fixed: farm not drawing correctly on overlay in certain orientations
  • Fixed: earthquake tiles turning into rocks on map rotate
  • Fixed: soldiers not acting properly on enormous maps
  • Fixed: crash in manual entry for pottery
  • Fixed: strange things happening to fires caused by earthquakes
  • Fixed: after deleting a bridge the player could not rebuild a bridge on the same location
  • Fixed: random weird things caused by reuse of building memory
  • Fixed: some scenarios not loading on Linux because of case-sensitivity
  • Fixed: arrow keys not scrolling when hovering over buttons
  • Fixed: abandoned houses creating vacant lots at the wrong locations
  • Fixed: large insula not merging properly in some locations
  • Fixed: super-fast mouse clicks were not handled
  • Fixed: corrupt screenshots when taking them with hotkey F12
Assets 8