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Merge pull request #39 from byt3m/1.8
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1.8
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byt3m committed Jul 15, 2021
2 parents 0d233ed + 2c1c1ae commit 3582b6f
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69 changes: 69 additions & 0 deletions ValheimCharacterEditor/Controls/Item_control.Designer.cs

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109 changes: 109 additions & 0 deletions ValheimCharacterEditor/Controls/Item_control.cs
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using System;
using System.Drawing;
using System.Windows.Forms;

namespace ValheimCharacterEditor.Controls
{
public partial class Item_control : UserControl
{
ValheimEngine.Character.Item _itemData = null;
int _x, _y;
public event EventHandler<ItemControlClickEventArgs> ItemClicked;

public Item_control()
{
InitializeComponent();
}
public bool HasItem { get { return !(_itemData is null); } }
public ValheimEngine.Character.Item ItemData
{
get
{
return _itemData;
}
set
{
_itemData = value;
if (!(value is null))
{
if (ValheimEngine.ItemProperties.ContainsKey(_itemData.Name))
{
ValheimEngine.GameObjectItemProperties gameobject = ValheimEngine.ItemProperties[_itemData.Name];
if (gameobject.MaxVariants > 1 && _itemData.Variant > 0)
{
try
{
itemImage.Image = System.Drawing.Bitmap.FromFile(String.Concat("Images", System.IO.Path.DirectorySeparatorChar, value.Name, _itemData.Variant , ".png"));
}
catch (System.IO.FileNotFoundException exFNF)
{
itemImage.Image = System.Drawing.Bitmap.FromFile(String.Concat("Images", System.IO.Path.DirectorySeparatorChar, "QuestionMark.png"));
}
}
else
{
try
{
itemImage.Image = System.Drawing.Bitmap.FromFile(String.Concat("Images", System.IO.Path.DirectorySeparatorChar, value.Name, ".png"));
}
catch (System.IO.FileNotFoundException exFNF)
{
itemImage.Image = System.Drawing.Bitmap.FromFile(String.Concat("Images", System.IO.Path.DirectorySeparatorChar, "QuestionMark.png"));
}

}
new ToolTip().SetToolTip(itemImage, gameobject.DisplayName);
}
else
{
try
{
itemImage.Image = System.Drawing.Bitmap.FromFile(String.Concat("Images", System.IO.Path.DirectorySeparatorChar, value.Name, ".png"));
}
catch (System.IO.FileNotFoundException exFNF)
{
itemImage.Image = System.Drawing.Bitmap.FromFile(String.Concat("Images", System.IO.Path.DirectorySeparatorChar, "QuestionMark.png"));
}
new ToolTip().SetToolTip(itemImage, _itemData.Name);
}
}

}
}

private void itemImage_Click(object sender, EventArgs e)
{
ItemClicked.Invoke(this, new ItemControlClickEventArgs(_x, _y, _itemData));

}

public Tuple<int, int> Position
{
get
{
return new Tuple<int, int>(_x, _y);
}
set
{
_x = value.Item1;
_y = value.Item2;
}
}
}

public class ItemControlClickEventArgs: EventArgs
{
private int _x,_y;
private ValheimEngine.Character.Item _itemData;
public int x { get { return _x; } }
public int y { get { return _y; } }
public ValheimEngine.Character.Item ItemData { get { return _itemData; } }
public ItemControlClickEventArgs(int x, int y, ValheimEngine.Character.Item ItemData)
{
this._x = x;
this._y = y;
this._itemData = ItemData;
}
}

}
146 changes: 146 additions & 0 deletions ValheimCharacterEditor/Controls/Item_control.resx
Original file line number Diff line number Diff line change
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:element name="resheader">
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<resheader name="resmimetype">
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<resheader name="version">
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</resheader>
<resheader name="reader">
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</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
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</data>
</root>
20 changes: 19 additions & 1 deletion ValheimCharacterEditor/Form1.Designer.cs

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