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Whack Game Starling Project for Flash Player 11
ActionScript JavaScript
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.settings
bin-debug
html-template
media
src
swcs
.actionScriptProperties
.project
README

README

// =====================================================================
//
//  Game Title
//  Copyright 2011 BYXB LLC. All Rights Reserved.
//
//  This software has been licensed to Adobe Systems Inc. for
//  use in educational, training, and for promotional and 
//  demonstration purposes. All rights are otherwise retained
//  by BYXB LLC and subject to the following license:
//
//  The software code contained herein is licensed under the Creative
//  Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. 
//  To view this license, see http://creativecommons.org/licenses/by-nc-
//  sa/3.0/ or send a letter to Creative Commons, 444 Castro Street, 
//  Suite 900, Mountain View, California, 94041, USA.
//
//  The characters, story, and all artwork and game-play text contained
//  herein ARE NOT licensed for any commercial publication or use, 
//  regardless of whether the usage is "paid" or "free", and may not be
//  reproduced, republished, modified or derivative works created 
//  therefrom without express written consent.
//
//  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 
//  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
//  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-
//  INFRINGEMENT. IN NO EVENT SHALL BYXB LLC BE LIABLE FOR ANY CLAIM, 
//  DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 
//  TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH 
//  THE SOFTWARE OR THE USE, MISUSE, OR INABILITY TO USE THE SOFTWARE.
//
//  For more information see http://www.byxb.com/.
//
// =====================================================================

To use this source, import the project into Flash Builder 4.5.

You will need to have access to a playerglobal.swc that supports Flash Player 11.  Please update the project properties to point to your player global, otherwise a build error will occur.

Look in the media directory for some of the asset files and tools I used to make the project.
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