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Damage system needs some tweaking #1175

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gilbertohasnofb opened this Issue Aug 11, 2018 · 3 comments

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commented Aug 11, 2018

Damage system needs some tweaking. In particular:

  • the gears should not collapse only due to braking, they should require much more force in order to snap. Only a bad landing with a lot of vertical speed should be able to do that.
  • the damage should also be tweaked when using one of the two float variants. When mooring , the plane can easily get damage. Perhaps we should consider adding a conditional that makes the plane much more resistant to damage when floating on water (but not completely disable it as we want it to break if a landing or take off goes awry)
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commented Aug 13, 2018

@wlbragg after we merge your tutorials do you already have some plans on what to do? Would it be feasible to take a look at this one?

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commented Aug 13, 2018

Same answer as the "gear advisory audio" I really think my priority should be state support and maybe variants if we are going to get them done in time.

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commented Aug 13, 2018

@wlbragg No worries, let's leave this to the next release then.

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