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Haití Planificación #66

Closed
11 of 14 tasks
Caballero-Arepa opened this issue Aug 23, 2023 · 2 comments
Closed
11 of 14 tasks

Haití Planificación #66

Caballero-Arepa opened this issue Aug 23, 2023 · 2 comments
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help wanted Extra attention is needed

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@Caballero-Arepa
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Caballero-Arepa commented Aug 23, 2023

Check lista:

  • UA
  • Civ icon
  • UU
  • Unit icon
  • Unit FH sprite
  • Unit AU sprite (?)
  • UB
  • Building icon
    3rd & 4th comp mod:
  • 3rd building
  • Building 3 icon
  • 4th building
  • Building 4 icon
  • Translations
  • Music

Leader: Toussaint Louverture

Ability: Slave Revolution: +1 Faith from Plantations.

Unique Unit: Mawon (Musketman replacement): 15% Combat Strength next to City Center tiles. A bit cheaper to produce.

Unique Improvement: Citadelle (Fort replacement): May only be built on Hills. It provides 1+ Culture and 1+ Faith from Coast and Hills.

https://youtu.be/WE7RzpzNSUU

Mawon Statue
Le_Marron_Inconnu_Haiti_2012
This is the picture of one of Haiti's famous fortress as a design for Citadelle, Citadelle Laferrière:
Citadelle_Laferriere_Aerial_View
Coat of Arms:
Coat_of_arms_of_Haiti svg

@Caballero-Arepa Caballero-Arepa added the Campaña de la Lista Implementation from La Lista label Aug 23, 2023
@Belias02
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Creo que su habilidad nacional es muy débil, ¿Que tal añadirle un bono de producción al ser infeliz? O el mismo bono hasta cierta época.

@Caballero-Arepa Caballero-Arepa added help wanted Extra attention is needed and removed Campaña de la Lista Implementation from La Lista labels Aug 23, 2023
@Caballero-Arepa
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Belia's ideas:

"uniques": ["[+1 Faith, +1 Culture] from every [Plantation]","[+1 Production] from every [Lumber mill]"],

Unique building:

{
"name": "Vetiver Plantation",
"replaces": "Granary",
"uniqueTo": "Haiti",
"food": 2,
"gold": 1,
"maintenance": 0,
"hurryCostModifier": 25,
"uniques": ["[+1 Food] from [Plantation] tiles [in this city]",
"Provides [1] [Vetiver oil]",
"requiredTech": "Pottery"
},

Unique unit:

{
"name": "Mawon",
"replaces": "Musketman",
"uniqueTo": "Haiti",
"unitType": "Gunpowder",
"movement": 2,
"strength": 21,
"cost": 110,
"requiredTech": "Gunpowder",
"upgradesTo": "Rifleman",
"obsoleteTech": "Rifling",
"uniques": [
"[+33]% to Flank Attack bonuses",
"[+33]% XP gained from combat"
],
"attackSound": "shot"
},
For the 3&4th unique mod:
{
"name": "Citadelle",
"replaces": "Castle",
"uniaueTo": "Haiti",
"cityStrength": 7,
"cityHealth": 25,
"hurryCostModifier": 25,
"requiredBuilding": "Walls",
"requiredTech": "Chivalry",
"uniques": ["Destroyed when the city is captured"]
},

{
"name": "Le Marron Inconnu",
"replaces": "National Epic",
"uniqueTo": "Haiti",
"cost": 250,
"culture": 3,
"isNationalWonder": true,
"uniques": ["Requires a [Monument] in all cities", "[+25]% Production when constructing [Military] units [in this city] " "Cost increases by [15] per owned city"],
"requiredTech": "Gunpowder"
},

@Caballero-Arepa Caballero-Arepa linked a pull request Sep 26, 2023 that will close this issue
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