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191 contributions in the last year
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Activity overview
Contributed to
cabanier/webxr-samples-1,
immersive-web/webxr-samples,
immersive-web/webxr
and 24 other
repositories
Contribution activity
February 2024
Created 9 commits in 3 repositories
Created a pull request in mrdoob/three.js that received 9 comments
Add access to WebXR depth texture + add example
Some authors want to use the depth texture to add an effect using a custom shader. This diff enhances the WebXR code to allow access to the texture…
+469
−0
lines changed
•
9
comments
Opened 3 other pull requests in 3 repositories
mrdoob/three.js
1
open
-
remove extra renderpass when using depth sensing
This contribution was made on Feb 14
immersive-web/webxr
1
merged
-
Clarify rgb vs srgb behavior
This contribution was made on Feb 8
immersive-web/layers
1
merged
-
Clarify rgb/srgb behavior
This contribution was made on Feb 8
Reviewed 3 pull requests in 3 repositories
cabanier/three.js
1 pull request
-
Multiview lights
This contribution was made on Feb 14
immersive-web/webxr-samples
1 pull request
-
Add body tracking sample
This contribution was made on Feb 12
immersive-web/layers
1 pull request
-
Clarify rgb/srgb behavior
This contribution was made on Feb 9
Created an issue in immersive-web/webxr that received 4 comments
Indicate "preferred" immersive mode
On most HMDs, the user can choose either a VR environment or passthrough. OpenXR offers an API to convey a preferred immersive mode; basically it r…
4
comments





