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Synesthetic Engine
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audioSketches
css
examples
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lib
mobile/voice1
oldProjects/html5_webGL
quoi
species
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CNAME
LISCENE
README.md
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test2.js

README.md

/*

NOTES

*/

Constant Work In Progress. Feel Free To Jump in and help out, or send me any suggestions! @cabbibo

Good Articles to keep in mind: http://substack.net/many_things specifically: "If your framework melts away into an informal collection of modules that happen to work well together but can be easily repurposed by people who don't use the framework, then you have built something very sublime."

PRE ALPHA:

Things to Add: - Wagner for postproccessing - Some new Vert / Frag Shaders - Physics ( maybe ammo? )

  • Projects: -Meta Balls!

TODO:

Loader:

  • loader conditions, which passes in parameters, and only fires when all those parameters are accomplished

Raycaster: - Make it so that you are adding to raycaster intersects array, rather than looping through ALLL children.

UserMediaTexture: - split into getUserMedia, and videoTexture

VideoTexture: - split into getVideo , and videoTexture

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