It should be as easy to get started with Calatrava as possible. However, there are still a small number of dependencies that need to be installed beforehand.
rvm. Calatrava projects are configured to use
rvmby default. You could use Calatrava without it, but you will then need to make sure you have Ruby 1.9.3 installed however you prefer.
bundler. Install in either your
rvmglobal gemset, or wherever else makes sense for your setup.
Xcode. You'll have to get this from the Mac App Store. Once installed, make sure you download and install the command line tools, and make sure you run
xcode-select. Calatrava doesn't actually directly use Xcode except when building iOS apps, so you can use it on a non-Mac as long as you don't run the iOS build targets.
Android SDK. I recommend installing using homebrew if you're on a Mac. But however you get hold of it, the
androidcommand is expected to be on the path.
Node.js. Only used to run tests, not part of any production code. Again, if you're on a Mac I recommend installing using homebrew.
Once you have the dependenices installed, there are just six simple steps to creating and building your first Calatrava cross-platform mobile app.
Install the Calatrava gem:
gem install calatrava
Create your Calatrava project:
calatrava create <project-name>
cd <project-name>. If you're using
rvmyou will be prompted to trust a new
To build and run the Mobile Web app:
Then browse to
http://localhost:8888in your favourite browser.
To build and install the Android app:
You will need to have an Android emulator running, or a device connected.
To build and run the iOS app open the Xcode workspace in the
iosdirectory, and then build and run the target named after your project.
Working with Calatrava while it's under Development
Clone this repo.
cdinto the repo.
bin/calatrava create <project-name> --dev
--dev switch will create a new project that refers to the
calatrava gem as a path on disk. This is much more convenient if
you're experimenting with Calatrava, or working on it.