Skip to content
Browse files

version 1.0.1

  • Loading branch information...
1 parent 163852f commit 40a80b8cded6061a694d2c1cdce93e0949ca06e9 @calex22 committed Oct 16, 2012
View
69 Fedia Server/Fedia Server.vcxproj
@@ -0,0 +1,69 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{17BCBD5E-7B4D-40FE-BAAF-87C906969E91}</ProjectGuid>
+ <RootNamespace>FediaServer</RootNamespace>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v110</PlatformToolset>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v110</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup />
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ </ClCompile>
+ <Link>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ </ClCompile>
+ <Link>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project>
View
17 Fedia Server/Fedia Server.vcxproj.filters
@@ -0,0 +1,17 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Source Files">
+ <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
+ <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
+ </Filter>
+ <Filter Include="Header Files">
+ <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
+ <Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
+ </Filter>
+ <Filter Include="Resource Files">
+ <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
+ <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
+ </Filter>
+ </ItemGroup>
+</Project>
View
82 Fedia/Fedia.vcxproj
@@ -0,0 +1,82 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{DC0B458A-40C0-4C4E-8316-E13D36A74993}</ProjectGuid>
+ <RootNamespace>Fedia</RootNamespace>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v110</PlatformToolset>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v110</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <IncludePath>C:\sdl\sdl_tff\include;C:\sdl\sdl\include;$(IncludePath)</IncludePath>
+ <LibraryPath>C:\sdl\sdl\lib\x86;C:\sdl\sdl_tff\lib\x86;$(LibraryPath)</LibraryPath>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ </ClCompile>
+ <Link>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <AdditionalDependencies>SDL.lib;SDLmain.lib;SDL_ttf.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <SubSystem>Console</SubSystem>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ </ClCompile>
+ <Link>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ClCompile Include="fedia\fediaMain.cpp" />
+ <ClCompile Include="main.cpp" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="fediaMap.h" />
+ <ClInclude Include="fediaNetwork.h" />
+ <ClInclude Include="fediaPlayer.h" />
+ <ClInclude Include="fedia\fediaMain.h" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project>
View
45 Fedia/Fedia.vcxproj.filters
@@ -0,0 +1,45 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Source Files">
+ <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
+ <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
+ </Filter>
+ <Filter Include="Header Files">
+ <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
+ <Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
+ </Filter>
+ <Filter Include="Resource Files">
+ <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
+ <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
+ </Filter>
+ <Filter Include="Fedia">
+ <UniqueIdentifier>{5fca08c8-12c9-4756-b23b-0cd44b740495}</UniqueIdentifier>
+ </Filter>
+ <Filter Include="Fedia\header">
+ <UniqueIdentifier>{16443683-b9f1-4bc7-8fac-ff4952b47d2f}</UniqueIdentifier>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="main.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="fedia\fediaMain.cpp">
+ <Filter>Fedia</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="fedia\fediaMain.h">
+ <Filter>Fedia\header</Filter>
+ </ClInclude>
+ <ClInclude Include="fediaPlayer.h">
+ <Filter>Fedia\header</Filter>
+ </ClInclude>
+ <ClInclude Include="fediaNetwork.h">
+ <Filter>Fedia\header</Filter>
+ </ClInclude>
+ <ClInclude Include="fediaMap.h">
+ <Filter>Fedia\header</Filter>
+ </ClInclude>
+ </ItemGroup>
+</Project>
View
172 Fedia/fedia/fediaMain.cpp
@@ -0,0 +1,172 @@
+/*
+Fedia Engine - Main
+ - part of SDL
+
+ Alex Martensen - 2012
+*/
+#include "fediaMain.h"
+////////////////////////////////////////////////////////////////////////////////////////
+//Globale variabler m.m.
+const double FediaVersion = 0.1; // Version of the Engine
+const bool FediaLogFile = false; // Log should be in a file?
+const char fediaGameName[] = "FediaEngineTest"; // Game name
+const int maxFPS = 60; // Max FPS for game
+// 30 FPS For "common pc" - 60 FPS for testing \\
+
+////////////////////////////////////////////////////////////////////////////////////////
+// Player variabler
+bool direction[4] = {0, 0, 0 ,0}; // Direction for moveing player
+int playerImageCount[4] = {0, 0, 0, 0}; // Ved rykning af spiller for at visse rigtig "frame"
+SDL_Rect playerObject; // Object of player
+////////////////////////////////////////////////////////////////////////////////////////
+// Functions etc.
+void fediaMain::fediaMovePlayer() // Move the player
+{
+ if(direction[0] == true) // ved W
+ {
+ cout << "test";
+ }
+ else if(direction[1] == true) // ved S
+ {
+
+ }
+ else if(direction[2] == true) // ved A
+ {
+ }
+ else if(direction[3] == true) // ved D
+ {
+ }
+}
+
+fediaMain::~fediaMain() // destructor of Fedia
+{
+ TTF_Quit();
+ SDL_Quit();
+}
+fediaMain::fediaMain(int resW = 1980, int resH = 1080, bool fullscreen = true, bool log = false, bool multiplayer = false, char ipAdress[] = "127.0.0.1", int port = 1234) // Init func
+{
+ if(!SDL_Init(SDL_INIT_EVERYTHING))
+ {
+ if(log == true)
+ {
+ fediaLog(1, "Window init");
+ }
+ }
+ else
+ {
+ if(log == true)
+ {
+ fediaLog(0, "Window init");
+ }
+ }
+ SDL_WM_SetCaption(fediaGameName,NULL);
+ screen=SDL_SetVideoMode(resW,resH,32,SDL_SWSURFACE);
+}
+void fediaMain::fediaLog(bool success, string text) // Log func
+{
+ if(success == 1)
+ {
+ if(FediaLogFile == false)
+ {
+ cout << "Fedia--> " << text << endl;
+ }
+ else if(FediaLogFile == true)
+ {
+ // SKRIV TIL LOKAL LOG FIL...
+ }
+ else
+ {
+ cout << "Fedia--> Log ERROR(1)" << endl;
+ }
+ }
+ else
+ {
+ if(FediaLogFile == false)
+ {
+ cout << "Fedia--> " << text << " <-- kunne ikke lade sig gøre" << endl;
+ }
+ else if(FediaLogFile == true)
+ {
+ // SKRIV TIL LOKAL LOG FIL...
+ }
+ else
+ {
+ cout << "Fedia--> Log ERROR(1)" << endl;
+ }
+ }
+}
+double fediaMain::getFediaVersion() // returns version of engine
+{
+ return FediaVersion;
+}
+
+void fediaMain::fediaInitialization() // Main loop of the game.
+{
+ Uint32 start; bool running=true;//Hvis running=false vores spil lukker
+ SDL_Rect temp;
+ temp.x = 10;
+ temp.y = 10;
+ temp.w = 100;
+ temp.h = 50;
+ int rgColor = 100; // Use this integer to change color
+
+ while(running)
+ {
+ start = SDL_GetTicks(); // JA! VI TÆLLER WIIE
+ SDL_Event event;
+ while(SDL_PollEvent(&event))
+ {
+ SDL_FillRect(screen , &temp , SDL_MapRGB(screen->format , rgColor , rgColor , 20 ) );
+ switch(event.type)
+ {
+ case SDL_QUIT:
+ running = false;
+ break;
+ case SDL_KEYDOWN:
+ switch(event.key.keysym.sym)
+ {
+ case SDLK_w:
+ direction[0] = true;
+ break;
+ case SDLK_s:
+ direction[1] = true;
+ break;
+ case SDLK_a:
+ direction[2] = true;
+ break;
+ case SDLK_d:
+ direction[3] = true;
+ break;
+ }
+ break;
+ case SDL_KEYUP:
+ switch(event.key.keysym.sym)
+ {
+ case SDLK_w:
+ direction[0] = false;
+ break;
+ case SDLK_s:
+ direction[1] = false;
+ break;
+ case SDLK_a:
+ direction[2] = false;
+ break;
+ case SDLK_d:
+ direction[3] = false;
+ break;
+ }
+ break;
+ }
+
+ }
+ fediaMovePlayer(); // Move the player!
+
+ if(1000/maxFPS > SDL_GetTicks()-start)
+ {
+ SDL_Delay(1000/maxFPS-(SDL_GetTicks()-start));
+ }
+ SDL_Flip(screen);
+ }
+
+
+}
View
30 Fedia/fedia/fediaMain.h
@@ -0,0 +1,30 @@
+/*
+Fedia Engine - Main
+ - part of SDL
+
+ Alex Martensen - 2012
+*/
+
+#include <iostream>
+#include <vector>
+#include <cstdlib>
+#include <SDL.h>
+#include <String>
+#include <time.h>
+#include <SDL_ttf.h>
+using namespace std;
+class fediaMain
+{
+private:
+ //SDL
+ SDL_Surface* screen;
+ // Functions
+ double getFediaVersion(); // Retyrn version - (double)
+ void fediaLog(bool success, string text); // Success(true/false) - text Tekst med besked
+ void fediaMovePlayer();
+ void fediaSetPlayer();
+public:
+ void fediaInitialization();
+ fediaMain(int resW, int resH, bool fullscreen, bool log, bool multiplayer, char ipAdress[], int port); // Resolution Width - Resolution Height - Fullscreen(true/false)
+ ~fediaMain(); // Destructor - NB: husk, at hver eneste SDL objekt skal afsluttes der ellers crasher spillet ved lukning.
+};
View
0 Fedia/fediaMap.h
No changes.
View
0 Fedia/fediaNetwork.h
No changes.
View
0 Fedia/fediaPlayer.h
No changes.
View
12 Fedia/main.cpp
@@ -0,0 +1,12 @@
+/*
+Init screen...
+*/
+#include "fedia/fediaMain.h"
+
+
+int main(int argc, char *argv[])
+{
+ fediaMain game(1980, 1080, true, true, false, "", 0);
+ game.fediaInitialization();
+ return 1;
+}
View
12 Trash run.sln
@@ -3,6 +3,10 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Express 2012 for Windows Desktop
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Trash run", "Trash run\Trash run.vcxproj", "{8488F11D-0966-4C38-AB4C-B086F2E03C02}"
EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Fedia", "Fedia\Fedia.vcxproj", "{DC0B458A-40C0-4C4E-8316-E13D36A74993}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Fedia Server", "Fedia Server\Fedia Server.vcxproj", "{17BCBD5E-7B4D-40FE-BAAF-87C906969E91}"
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
@@ -13,6 +17,14 @@ Global
{8488F11D-0966-4C38-AB4C-B086F2E03C02}.Debug|Win32.Build.0 = Debug|Win32
{8488F11D-0966-4C38-AB4C-B086F2E03C02}.Release|Win32.ActiveCfg = Release|Win32
{8488F11D-0966-4C38-AB4C-B086F2E03C02}.Release|Win32.Build.0 = Release|Win32
+ {DC0B458A-40C0-4C4E-8316-E13D36A74993}.Debug|Win32.ActiveCfg = Debug|Win32
+ {DC0B458A-40C0-4C4E-8316-E13D36A74993}.Debug|Win32.Build.0 = Debug|Win32
+ {DC0B458A-40C0-4C4E-8316-E13D36A74993}.Release|Win32.ActiveCfg = Release|Win32
+ {DC0B458A-40C0-4C4E-8316-E13D36A74993}.Release|Win32.Build.0 = Release|Win32
+ {17BCBD5E-7B4D-40FE-BAAF-87C906969E91}.Debug|Win32.ActiveCfg = Debug|Win32
+ {17BCBD5E-7B4D-40FE-BAAF-87C906969E91}.Debug|Win32.Build.0 = Debug|Win32
+ {17BCBD5E-7B4D-40FE-BAAF-87C906969E91}.Release|Win32.ActiveCfg = Release|Win32
+ {17BCBD5E-7B4D-40FE-BAAF-87C906969E91}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
View
15 Trash run/game.cpp
@@ -1,11 +1,11 @@
/*
Alex Martensen
3/10 - 2012
- Fedia engine - Version 0.6
+ Fedia engine - Version 0.1 ALPHA
*/
// MÅ IKKE SLETTES!!
-const double VERSION = 0.6;
+const double VERSION = 1.0;
const bool fediaDebug = false; // ENABLE FOR DEBUG
///////////////////////
@@ -40,8 +40,6 @@ char fediaPlayerName[] = "Siy Da"; // CHARACTER NAME
void gameClass::drawQ()
{
-
- ob = SDL_LoadBMP("quest/skilt.bmp");
if (gear == 0)
{
srand ( time(NULL) );
@@ -406,6 +404,7 @@ void gameClass::drawQ()
else if(qu == 50)
{
ob = SDL_LoadBMP("quest/skilt50.bmp");
+
Yes = false;
No = true;
point = point + 5;
@@ -422,7 +421,7 @@ void gameClass::drawQ()
box.y = 20;
//SDL_SetColorKey(ob, SDL_SRCCOLORKEY, SDL_MapRGB(screen->format, 0xff, 0xff, 0xff));
SDL_BlitSurface(ob, NULL, screen, &box);
- SDL_FreeSurface(ob);
+ SDL_FreeSurface(ob);
}
bool gameClass::collision(SDL_Rect* rect1,SDL_Rect* rect2)
@@ -682,7 +681,7 @@ gameClass::gameClass()
TTF_Init();
cout << "Fedia --> " << "TTF init" << endl;
screen=SDL_SetVideoMode(width,height,32,SDL_SWSURFACE);
-
+
}
gameClass::~gameClass()
@@ -949,6 +948,7 @@ void gameClass::start()
if(!SDL_BlitSurface(quest, NULL, screen, &questImg[test - 1]))
{
//cout << "Fedia --> " << "splashscreen loaded" << endl;
+
}
else
{
@@ -984,7 +984,7 @@ void gameClass::start()
void gameClass::drawQuest()
{
srand ( time(NULL) );
- quest = SDL_LoadBMP("graphic/sign.bmp");
+ quest = SDL_LoadBMP("graphic/sign.bmp");
test = rand() % 10 + 1;
SDL_SetColorKey(quest, SDL_SRCCOLORKEY, SDL_MapRGB(screen->format, 0xff, 0xff, 0xff));
@@ -1034,4 +1034,5 @@ void gameClass::drawQuest()
{
questImg[9].h = 20; questImg[9].w = 32; questImg[9].x = 230; questImg[9].y = 200;
}
+
}

0 comments on commit 40a80b8

Please sign in to comment.
Something went wrong with that request. Please try again.