A repository of new features, enhancements, and an extensive library of community-built prefabs for Oblige 7.70.
Currently, the Oblige community resides on an unofficial Discord server since the official forums were shut down. You may join us at the following link:
addons/ folder location may vary depending on your operating system and whether Oblige is installed system-wide.
- Download ObAddon via the link above.
ObAddon.pk3file into your Oblige
- Open Oblige and go to Menu > Addons
- Place a checkmark next to the addon
ObAddon.pk3to enable it.
- Restart Oblige.
If you wish to try our "bleeding edge" code, you can build the addon yourself.
Automated (for environments with
make available such as Linux):
git clone https://github.com/caligari87/ObAddon ObAddon
- The file
ObAddon.pk3will appear in a new
build/folder. This may be imported to your current Oblige installation as described in the Instructions section above.
- Download or clone the repo as desired.
- Open the
- Add the contents of the folder to a compressed / zipped folder named ObAddon.
- Rename the
ObAddon.pk3may be imported to your current Oblige installation as described in the Instructions section above.
Adds a HUGE library of prefabricates to decorate maps, a collection spanning months of work including decorative walls, doodads, and functional pieces such as stairs, joiners, teleporters, start rooms, joining pieces, and lifts.
Streets mode! Create a map composed of largely outdoor street-like zones from which rooms (buildings!) will sprout from!
Procedural Gotchas! Massive procedurally generated arenas with increased challenge (and bosses), with customizable difficulty.
Layout Absurdification! This module attempts to create more interesting maps by forcing certain shape rules in the grammar set to be much more prominent than normal.
ZDoom fog! With the ZDoom Special Addons module, you can now get parametric fog (based on the Sky Generator inputs) within the levels!
Glaice's Epic Textures mod, now integrated from Oblige 6.x!
Toggle for turning prebuilt levels on or off!
Exposed parameters for the Sky Generator such as day/night and mountain settings. Play an entire generated WAD at night mood... for the mood.
Expanded controls for monster setting, such as trap style, monster mix-it-up fine tune, and monster placement inside secrets and traps.
LOTS and LOTS of new shape rules such as new steepness shapes, new liquid shapes, new shape of all sorts. Above 200% more shapes than vanilla! (or at least 200% new lines...)
Prefab Control module - can control the amount of detail desired for the map, for your visual preference or for stability.
Expanded prefab error reporting - you too, can make your own fabs and test them out.
Beams! Just like Oblige 3.x and 6.x, beams have a chance of appearing between borders of varying ceilings, floors and liquid zones!
Rudimentary support for prefabricated ZDoom 3D skyboxes.
New vista types, such as bottomless pits (ZDoom only) and liquid oceans.
Buildings with windows that open into vistas!
New control to select ceiling and floor sink styles: curved and flowy, or sharp and angular.
Lots and lots and lots of bugfixes from base Oblige 7.7!
AND MORE TO COME!