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Attempting to figure out how KilledByAPixel's 'Bitwise Liminal' works

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trying to figure out how KilledByAPixel's 'Bitwise Liminal' 256b demo works by manually decompressing the code...


notes

  • mine seems to have a faster playback speed; not sure if I messed something up or it just got faster due to the code being less condensed?
  • i don't understand the maths parts, but the structure is clearer now
  • KilledByAPixel is amazing, see his other demos

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Attempting to figure out how KilledByAPixel's 'Bitwise Liminal' works

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