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Commits on Jan 29, 2012
  1. Don't continually try to engrave on an existing permanent or semi-

    Ryan Karl
    Ryan Karl committed Jan 29, 2012
    permanent engraving.
Commits on Jan 28, 2012
  1. don't pray to non-chaotic gods if we're polymorphed into a demon (not…

    Ryan Karl
    Ryan Karl committed Jan 28, 2012
    … tested)
  2. fix two-hander with shield issue

    Ryan Karl
    Ryan Karl committed Jan 28, 2012
  3. todo additions

    Ryan Karl
    Ryan Karl committed Jan 28, 2012
Commits on Oct 30, 2011
  1. got rid of some warnings

    canidae committed Oct 30, 2011
Commits on Sep 27, 2011
Commits on Sep 4, 2011
Commits on Aug 18, 2011
Commits on Aug 12, 2011
  1. Add CallMonster action code

    sorear committed Aug 12, 2011
Commits on Aug 11, 2011
  1. Do not attempt Elbereth or hit-and-run against monsters with innate o…

    sorear committed Aug 11, 2011
    …r acquired ranged attacks
  2. Do not path through recently seen monsters

    sorear committed Aug 11, 2011
    canidae's idea originally, but the last two commits will (hopefully)
    make it work.
  3. When meleeing, find paths to points adjacent to the monster, not the …

    sorear committed Aug 11, 2011
    …monster itself, avoid the need for the monster to be pathable. Also factors out Point::adjacent_iterator from 3 locations in Fight alone
Commits on Aug 10, 2011
  1. Merge branch 'combat1108'

    sorear committed Aug 10, 2011
    Conflicts:
    	src/Level.cpp