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Commits on Jan 29, 2012
  1. Don't continually try to engrave on an existing permanent or semi-

    permanent engraving.
    Ryan Karl committed Jan 29, 2012
Commits on Jan 28, 2012
  1. don't pray to non-chaotic gods if we're polymorphed into a demon (not…

    … tested)
    Ryan Karl committed Jan 28, 2012
  2. fix two-hander with shield issue

    Ryan Karl committed Jan 28, 2012
  3. todo additions

    Ryan Karl committed Jan 28, 2012
Commits on Oct 30, 2011
  1. got rid of some warnings

    committed Oct 30, 2011
Commits on Sep 27, 2011
Commits on Sep 4, 2011
Commits on Aug 18, 2011
Commits on Aug 12, 2011
  1. Add CallMonster action code

    sorear committed Aug 12, 2011
Commits on Aug 11, 2011
  1. Use symbolic constants from a finite universe for action times, s/Chr…

    …isten/CallMonster/g
    sorear committed Aug 11, 2011
  2. Use ESC instead of SPACE to clear excess lines in FarLook, reduces vi…

    …sible message spam
    sorear committed Aug 11, 2011
  3. Do not attempt Elbereth or hit-and-run against monsters with innate o…

    …r acquired ranged attacks
    sorear committed Aug 11, 2011
  4. Do not path through recently seen monsters

    canidae's idea originally, but the last two commits will (hopefully)
    make it work.
    sorear committed Aug 11, 2011
  5. When meleeing, find paths to points adjacent to the monster, not the …

    …monster itself, avoid the need for the monster to be pathable. Also factors out Point::adjacent_iterator from 3 locations in Fight alone
    sorear committed Aug 11, 2011
Commits on Aug 10, 2011
  1. Merge branch 'combat1108'

    Conflicts:
    	src/Level.cpp
    sorear committed Aug 10, 2011