Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Implement Normal and Parallax Mapping #48

Open
cannontwo opened this issue Nov 15, 2020 · 1 comment
Open

Implement Normal and Parallax Mapping #48

cannontwo opened this issue Nov 15, 2020 · 1 comment
Assignees
Labels
enhancement New feature or request graphics

Comments

@cannontwo
Copy link
Owner

See https://learnopengl.com/Advanced-Lighting/Parallax-Mapping and https://learnopengl.com/Advanced-Lighting/Parallax-Mapping. With the deferred rendering pipeline already implemented, this is as simple as adjusting the normals and texture coordinates that get stored in the GBuffer.

However, I have no real need to implement this right now, so I'm putting it off.

@cannontwo cannontwo added enhancement New feature or request graphics labels Nov 15, 2020
@cannontwo cannontwo self-assigned this Nov 15, 2020
@cannontwo
Copy link
Owner Author

Also displacement mapping

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request graphics
Projects
None yet
Development

No branches or pull requests

1 participant