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Commits on Dec 29, 2011
  1. Added display of bomb count

    tommoor committed Dec 29, 2011
  2. Weapons with different ranges

    tommoor committed Dec 29, 2011
Commits on Dec 28, 2011
  1. Collectables

    tommoor committed Dec 28, 2011
  2. Added collectables

    tommoor committed Dec 28, 2011
    refactoring of more management into easel
Commits on Dec 26, 2011
  1. Added tracking of player lives

    tommoor committed Dec 26, 2011
  2. Added sound library

    tommoor committed Dec 26, 2011
    Added basic shooting enemies, need to refactor projectiles and weapon logic
  3. Added score tracking to HUD

    tommoor committed Dec 26, 2011
  4. Collision, logic needs moving

    tommoor committed Dec 26, 2011
Commits on Dec 24, 2011
Commits on Dec 23, 2011
Commits on Dec 22, 2011
  1. Refactored projectile manager to particle manager

    tommoor committed Dec 22, 2011
    added particle class
    added example particles
  2. Merge

    tommoor committed Dec 22, 2011
  3. Enemy spawn logic

    tommoor committed Dec 22, 2011
  4. Level manager started

    tommoor committed Dec 22, 2011
Commits on Dec 21, 2011
  1. Player control now event based

    tommoor committed Dec 21, 2011
  2. Added basic projectiles

    tommoor committed Dec 21, 2011
    Added Event Emitter library
  3. Added incredibly basic player with control

    tommoor committed Dec 21, 2011
    Refactored partical to Body
Commits on Dec 20, 2011
  1. Increased particle example to 200

    tommoor committed Dec 20, 2011
    Increased FPS
  2. Added FPS counter

    tommoor committed Dec 20, 2011
    Example particle explosion with 100 particles
  3. Setup inheritance

    tommoor committed Dec 20, 2011
    Added simple verlet based particle
  4. Game loop

    tommoor committed Dec 20, 2011
  5. Initial commit. Resizing canvas

    tommoor committed Dec 20, 2011