diff --git a/src/main/resources/ShaderLib/PBRLightingParamsReader.glsllib b/src/main/resources/ShaderLib/PBRLightingParamsReader.glsllib index db53898..5925f0e 100644 --- a/src/main/resources/ShaderLib/PBRLightingParamsReader.glsllib +++ b/src/main/resources/ShaderLib/PBRLightingParamsReader.glsllib @@ -1,6 +1,3 @@ -#import "Common/ShaderLib/Parallax.glsllib" - -varying vec4 Color; #ifdef BASECOLORMAP uniform sampler2D m_BaseColorMap; @@ -79,8 +76,8 @@ uniform float m_Metallic; uniform float m_StaticSunIntensity; #endif -//void readMatParamsAndTextures(in mat3 tbnMat, in vec3 vViewDir, inout vec4 albedo, inout float Metallic, inout float Roughness, inout vec4 SpecularColor, inout float glossiness, inout vec3 lightMapColor, inout vec3 ao, inout vec3 normal, inout vec4 emissive, inout float alpha){ -void readMatParamsAndTextures(){ +void readMatParamsAndTextures(in mat3 tbnMat, in vec3 vViewDir, inout vec4 albedo, inout float Metallic, inout float Roughness, inout vec4 SpecularColor, inout float glossiness, inout vec3 lightMapColor, inout vec3 ao, inout vec3 normal, inout vec4 emissive, inout float alpha){ +//void readMatParamsAndTextures(){ #if (defined(PARALLAXMAP) || (defined(NORMALMAP_PARALLAX) && defined(NORMALMAP))) #ifdef STEEP_PARALLAX #ifdef NORMALMAP_PARALLAX