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Building Carla in a Docker

These instructions have been tested in Ubuntu 16.04.

This file is intended to explain how to build a Docker image that uses Ubuntu 18.04 to compile Carla.

Since this building process is based on ue4-docker project, it is recommended to take a look at their documentation.

Important information

Building these Docker images can be high time and disk space consuming (~4 hours and up to 300GB on Linux and 500GB on Windows in the build process).

More information about large containers can be found here.

The Docker images produced by the ue4-docker Python package contain the UE4 Engine Tools in both source code and object code form. As per Section 1A of the Unreal Engine EULA, Engine Licensees are prohibited from public distribution of the Engine Tools unless such distribution takes place via the Unreal Marketplace or a fork of the Epic Games UE4 GitHub repository. Public distribution of the built images via an openly accessible Docker Registry (e.g. Docker Hub) is a direct violation of the license terms. It is your responsibility to ensure that any private distribution to other Engine Licensees (such as via an organization's internal Docker Registry) complies with the terms of the Unreal Engine EULA.

For more details, see the Unreal Engine EULA Restrictions page on the Unreal Containers community hub.


- 64-bit version of Docker in Ubuntu 16.04+.
- Minimum 8GB of RAM
- Minimum 300GB available disk space for building container images


You need Docker installed and configured so your Docker images can access to the Internet during the build process.

Make sure you have installed Python 3.6 or newer, check that is in the path, and is callable using python3 in your terminal. One possible way to achieve so is by using virtualenvwrapper.


As mentioned before, in order to use Unreal Engine inside Docker we use ue4-docker. You can install it using pip3.
Further information on installing ue4-docker on Linux can be found here.

pip3 install ue4-docker

You can use ue4-docker to automatically configure your Linux firewall:

ue4-docker setup

Building the Docker images

Navigate to carla/Util/Docker and use the following commands, each one will take a long time.
First, let's create a Docker image containing a compiled version of Unreal Engine 4 version 22.2. Change the version if needed.

ue4-docker build 4.22.2 --no-engine --no-minimal

Next, this will build the image with all the necessary requisites to build Carla in a Ubuntu 18.04

docker build -t carla-prerequisites -f Prerequisites.Dockerfile .

Finally create the actual Carla image, it will search for carla-prerequisites:latest:

docker build -t carla -f Carla.Dockerfile .

Other useful information

You can use a specific repository branch or tag from our repository, using:

docker build -t carla -f Carla.Dockerfile . --build-arg GIT_BRANCH=branch_name

Clean up the intermediate images from the build (keep the ue4-source image so you can use it for full rebuilds)

ue4-docker clean

Using the Docker tools

The (in /carla/Util/Docker) is an example of how you can take advantages of these Docker images. It uses docker-py whose documentation can be found here.
The code is really simple and can be easily expanded to interact with docker in other ways.

You can create a Carla package (distribution) from the Docker image using:

./ --output /output/path

Or you can use it to cook assets (like new maps and meshes), ready to be consumed by a Carla package (distribution):

./ --input /assets/to/import/path --output /output/path --packages PkgeName1,PkgeName2

The needed files and hierarchy to import assets is explained here.

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