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Adding Rumblepad JSON #10

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merged 1 commit into from Jun 13, 2014

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joshcanhelp commented Jun 13, 2014

Adding a complete JSON controller file for a USB Logitech Rumblepad2

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carldanley Jun 13, 2014

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This is so awesome!! Thanks so much for doing this! 👍

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carldanley commented Jun 13, 2014

This is so awesome!! Thanks so much for doing this! 👍

carldanley added a commit that referenced this pull request Jun 13, 2014

@carldanley carldanley merged commit 2855055 into carldanley:master Jun 13, 2014

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andrew Jun 13, 2014

Now all you need to add is the rumble function 😉

andrew commented Jun 13, 2014

Now all you need to add is the rumble function 😉

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carldanley Jun 13, 2014

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That would be awesome!

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carldanley commented Jun 13, 2014

That would be awesome!

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carldanley Jun 13, 2014

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cc: @lukekarrys - this something possible to do with HID mapper?

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carldanley commented Jun 13, 2014

cc: @lukekarrys - this something possible to do with HID mapper?

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joshcanhelp Jun 13, 2014

This HID Mapper responds to vibration, it starts spitting out data when on playground and loglevel 1. Can node-gamepad send commands back to the gamepad? Did I just open up a can of worms? :)

joshcanhelp commented Jun 13, 2014

This HID Mapper responds to vibration, it starts spitting out data when on playground and loglevel 1. Can node-gamepad send commands back to the gamepad? Did I just open up a can of worms? :)

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lukekarrys Jun 16, 2014

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I've never experimented with sending commands to a gamepad, and all hid-mapper does is read data coming from the gamepad. But it sounds like if hid-mapper is outputting data when the controller vibrates, then that same data could be sent to the controller?

I need to invest in more "testing" controllers 😉

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lukekarrys commented Jun 16, 2014

I've never experimented with sending commands to a gamepad, and all hid-mapper does is read data coming from the gamepad. But it sounds like if hid-mapper is outputting data when the controller vibrates, then that same data could be sent to the controller?

I need to invest in more "testing" controllers 😉

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