Creator of Bevy Engine | GameDev | Programmer | Artist | Previously Senior Software Engineer at Microsoft
Sponsors
Block or Report
Block or report cart
Report abuse
Contact GitHub support about this user’s behavior. Learn more about reporting abuse.
Report abusePinned
689 contributions in the last year
Less
More
Contribution activity
March 2023
Created 55 commits in 4 repositories
Created a pull request in bevyengine/bevy that received 39 comments
Update/FixedUpdate Stepping
Objective Alternative to #8063 Note that this is a draft PR and only exists to illustrate an idea. It is not intended to be a final API. It would b…
+37
−0
•
39
comments
Opened 27 other pull requests in 4 repositories
bevyengine/bevy-website
2
merged
11
closed
- master -> main branch
- Enable merge queues in CI jobs
- [Merged by Bors] - Update 0.10 release date
- [Merged by Bors] - Update the Bevy Book to 0.10
- [Merged by Bors] - 0.10 camera output modes
- [Merged by Bors] - 0.10 Taffy upgrade, Relative Cursor Position, Const Bevy UI Defaults, Pixel Perfect Example, CI Improvements, SMEs
- [Merged by Bors] - ExtractComponent Derive, OpenGL Backend Default, LCH Color, Hex Perf, CorePlugin split, EntityCommand
- [Merged by Bors] - 0.10 Cover Image
- [Merged by Bors] - Wgpu 0.15, Bindless API, Gamepad API, IME
- [Merged by Bors] - 0.10 AsBindGroup storage buffers, Shapes, and enum Visibility
- [Merged by Bors] - 0.10 Reflection
- [Merged by Bors] - 0.10 shader features
- [Merged by Bors] - Cascaded Shadow Maps, EnvironmentMap Lighting, Tonemapping, and Color Grading
bevyengine/bevy
10
merged
2
closed
- Schedule-First: the new and improved add_systems
- Update contributing guide to refer to roles instead of people
- Only run validation jobs in Merge Queues
- Add bevy_utils/macros to publish.sh
- Fix publish license path
- Add 0.10.0 changelog
- Move merge_group to top
- Reorder merge group and remove branch filter
- Specify merge queue branches
- Enable CI and validation jobs for merge queues
- [Merged by Bors] - Fix malformed dev-dependencies
- [Merged by Bors] - Fix dev dependency version
bevyengine/bevy-community
1
merged
bevyengine/bevy-assets
1
merged
Reviewed 59 pull requests in 2 repositories
bevyengine/bevy
25 pull requests
- daily job running mobile example on real devices
- Bugfix: Scene reload fix (nonbreaking)
- docs: update docs and comments that still refer to stages
- Register missing types in bevy_window
- bevy_reflect: Fix trailing comma breaking derives
- Dither fix
- Add ReflectComponent registration for Sprite
- Make state private and only accessible through getter for State resource
- Update/FixedUpdate Stepping
- Reduce branching when inserting components
- Make render graph slots optional for most cases
-
Add documentation comments to
bevy_winit
-
Extend the
WorldQuery
macro to tuple structs -
Val
viewport unit variants -
Expose
AudioSink::empty()
- Fix crash when enabling HDR on 2d cameras
- bevy_ecs: add untyped methods for inserting components and bundles
- (De) serialize resources in scenes
- Immediate Mode Line/Gizmo Drawing
- Schedule-First: the new and improved add_systems
-
Fix
Plugin::build
detection - Fix scrolling in UI example
- Clarify breaking release frequency
- [Merged by Bors] - Fix performance regression with shadow mapping
- [Merged by Bors] - use blendstate blend for alphamode::blend
- Some pull request reviews not shown.
bevyengine/bevy-website
25 pull requests
- Fix cards responsive issues
- Remove "book FAQ"
- Tweak header
- Adds GitHub repo link to header
- Various changes
- [Merged by Bors] - Various small fixes in migration guide
- [Merged by Bors] - Update the Bevy Book to 0.10
- [Merged by Bors] - News: Release 0.10.0
- [Merged by Bors] - Update Ruins Video and Screenshot
- [Merged by Bors] - 0.10: Bloom news
- [Merged by Bors] - Add section on shadow mapping using prepass shaders
- [Merged by Bors] - Migration guide 0.9-0.10
- [Merged by Bors] - 0.10 camera output modes
- [Merged by Bors] - 0.10: AccessKit integration into bevy_ui
- [Merged by Bors] - Windows as entities section
- [Merged by Bors] - keep the font color white for a button in the main content
- [Merged by Bors] - 0.10 Blog Post: animation transition
- [Merged by Bors] - 0.10 Blog Post: Iterating through a World's Entities
- [Merged by Bors] - 0.10 Blog Post: Renderer optimizations
- [Merged by Bors] - Add cubic curve section to v0.10 release blog post
- [Merged by Bors] - 0.10 shader features
-
[Merged by Bors] - 0.10 News:
SystemParam
improvements andDeferred
- [Merged by Bors] - Code in title: don't overwrite the font size
- [Merged by Bors] - Changelog generator
- [Merged by Bors] - Add sidebar to news posts
- Some pull request reviews not shown.
Started 3 discussions in 1 repository
bevyengine/bevy
bevyengine/bevy
-
Why create Bevy when INSERT-GAME-ENGINE-HERE exists?
This contribution was made on Mar 16
-
How do I cite Bevy?
This contribution was made on Mar 15
-
How should we add systems to schedules?
This contribution was made on Mar 9
Answered 2 discussions in 1 repository
bevyengine/bevy
bevyengine/bevy
-
Why create Bevy when INSERT-GAME-ENGINE-HERE exists?
This contribution was made on Mar 16
-
How do I cite Bevy?
This contribution was made on Mar 15