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Logging
Carter edited this page May 8, 2026
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1 revision
%APPDATA%\GamerGuardian\changes.log is the authoritative record of every registry write or API call GamerGuardian makes. It's plain text, append-only, and auto-rotates at ~1 MB to changes.log.1.
Open it from Settings → General → Open change log, or from the Apply Results window after any Apply.
Each entry is multi-line:
--------------------------------------------------------------------------------
[YYYY-MM-DD HH:MM:SS] [source] STATUS Description
Mechanism : <registry path or API call>
Before : <raw before value> (<friendly description>)
Wrote : <raw target value> (<friendly description>)
After : <raw after value> (<friendly description>) <- verified | NOT VERIFIED
Reboot : required to take effect (only for reboot-required settings)
Verify : <PowerShell snippet to read the same value yourself>
Fields:
| Field | Meaning |
|---|---|
| timestamp | Local time of the apply |
| source |
manual (you clicked Apply) · auto (silent auto-apply during a poll tick) · ui (preference toggle in Settings) · pause (polling paused/resumed for fullscreen, benchmark, or manual pause) |
| STATUS |
OK if the after-read matched the target; FAILED otherwise (UAC declined, registry locked, etc.) |
| Mechanism | The exact registry path + value type, or the Win32 / DLL function called for non-registry settings |
| Before | The raw bytes / number / string GamerGuardian read before the write, plus a parenthesized friendly description |
| Wrote | The raw value GamerGuardian asked the OS to set |
| After | What GamerGuardian saw when it re-read the value post-apply. Should equal Wrote for verified entries. |
| Reboot | Present only when the setting needs a Windows restart to actually take effect |
| Verify | A PowerShell one-liner you can paste into a fresh terminal to read the same value yourself |
--------------------------------------------------------------------------------
[2026-05-06 22:14:08] [manual] OK USB Selective Suspend (global override)
Mechanism : HKLM\SYSTEM\CurrentControlSet\Services\USB\DisableSelectiveSuspend (DWORD)
Before : 0 (Default)
Wrote : 1 (Disabled (gaming))
After : 1 (Disabled (gaming)) <- verified
Reboot : required to take effect
Verify : (Get-ItemProperty 'HKLM:\SYSTEM\CurrentControlSet\Services\USB' -Name DisableSelectiveSuspend).DisableSelectiveSuspend
--------------------------------------------------------------------------------
[2026-05-07 09:14:33] [auto ] OK Windows Game Mode
Mechanism : HKCU\Software\Microsoft\GameBar\AutoGameModeEnabled / AllowAutoGameMode
Before : AutoGameModeEnabled=0, AllowAutoGameMode=0 (Off)
Wrote : AutoGameModeEnabled=1, AllowAutoGameMode=1 (On)
After : AutoGameModeEnabled=1, AllowAutoGameMode=1 (On) <- verified
Verify : (Get-ItemProperty 'HKCU:\Software\Microsoft\GameBar' -Name AutoGameModeEnabled).AutoGameModeEnabled
[2026-05-06 19:42:01] [pause ] PAUSED fullscreen (Cyberpunk2077)
[2026-05-06 21:18:14] [pause ] RESUMED was: fullscreen (Cyberpunk2077)
[2026-05-06 22:42:15] [ui ] PREF Fullscreen optimizations (global) | Monitor: False -> True
[2026-05-06 22:42:16] [ui ] PREF Fullscreen optimizations (global) | AutoApply: False -> True
--------------------------------------------------------------------------------
[2026-05-07 09:18:02] [manual] FAILED Memory Integrity (Core Isolation) — requires reboot
Mechanism : HKLM\SYSTEM\...\DeviceGuard\Scenarios\HypervisorEnforcedCodeIntegrity\Enabled (DWORD)
Before : 1 (On)
Wrote : 0 (Off)
After : 1 (On) <- NOT VERIFIED
Reboot : required to take effect
Verify : (Get-ItemProperty 'HKLM:\SYSTEM\CurrentControlSet\Services\\DeviceGuard\Scenarios\HypervisorEnforcedCodeIntegrity' -Name Enabled).Enabled
The <- NOT VERIFIED marker plus matching Before/After tells you the write didn't land. For HKLM-write settings, the most common cause is a UAC cancel.
%TEMP%\gamerguardian_error.log captures unhandled exceptions. It's typically empty in normal use. If you hit an issue worth filing, attach this file to the GitHub issue.
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